饭太稀
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108
Hotfix/OnCreateSceneEvent.cs
Normal file
108
Hotfix/OnCreateSceneEvent.cs
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using Fantasy.Async;
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using Fantasy.Entitas;
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using Fantasy.Event;
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using Fantasy.Helper;
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using Fantasy.Serialize;
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using ProtoBuf;
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namespace Fantasy;
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public sealed class SubSceneTestComponent : Entity
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{
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public override void Dispose()
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{
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Log.Debug("销毁SubScene下的SubSceneTestComponent");
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base.Dispose();
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}
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}
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public sealed class OnCreateSceneEvent : AsyncEventSystem<OnCreateScene>
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{
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private static long _addressableSceneRunTimeId;
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/// <summary>
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/// Handles the OnCreateScene event.
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/// </summary>
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/// <param name="self">The OnCreateScene object.</param>
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/// <returns>A task representing the asynchronous operation.</returns>
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protected override async FTask Handler(OnCreateScene self)
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{
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// var epoch1970 = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc).Ticks / 10000;
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//
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// {
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// var now = TimeHelper.Transition(new DateTime(2024, 1, 1, 0, 0, 0, DateTimeKind.Utc));
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// var epochThisYear = new DateTime(2024, 1, 1, 0, 0, 0, DateTimeKind.Utc).Ticks / 10000 - epoch1970;
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// var time = (uint)((now - epochThisYear) / 1000);
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// Log.Debug($"time = {time} now = {now} epochThisYear = {epochThisYear}");
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// }
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//
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// {
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// var now = TimeHelper.Transition(new DateTime(2025, 1, 1, 0, 0, 0, DateTimeKind.Utc));
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// var epochThisYear = new DateTime(2024, 1, 1, 0, 0, 0, DateTimeKind.Utc).Ticks / 10000 - epoch1970;
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// var time = (uint)((now - epochThisYear) / 1000);
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// Log.Debug($"time = {time} now = {now} epochThisYear = {epochThisYear}");
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// }
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var scene = self.Scene;
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switch (scene.SceneType)
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{
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case 6666:
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{
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var subSceneTestComponent = scene.AddComponent<SubSceneTestComponent>();
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Log.Debug("增加了SubSceneTestComponent");
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scene.EntityComponent.CustomSystem(subSceneTestComponent,CustomSystemType.RunSystem);
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break;
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}
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case SceneType.Addressable:
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{
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// scene.AddComponent<AddressableManageComponent>();
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_addressableSceneRunTimeId = scene.RuntimeId;
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break;
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}
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case SceneType.Map:
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{
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Log.Debug($"Map Scene SceneRuntimeId:{scene.RuntimeId}");
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break;
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}
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case SceneType.Chat:
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{
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break;
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}
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case SceneType.Gate:
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{
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// var tasks = new List<FTask>(2000);
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// var session = scene.GetSession(_addressableSceneRunTimeId);
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// var sceneNetworkMessagingComponent = scene.NetworkMessagingComponent;
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// var g2ATestRequest = new G2A_TestRequest();
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//
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// async FTask Call()
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// {
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// await sceneNetworkMessagingComponent.CallInnerRouteBySession(session,_addressableSceneRunTimeId,g2ATestRequest);
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// }
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//
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// for (int i = 0; i < 100000000000; i++)
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// {
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// tasks.Clear();
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// for (int j = 0; j < tasks.Capacity; ++j)
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// {
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// tasks.Add(Call());
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// }
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// await FTask.WaitAll(tasks);
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// }
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// 执行自定义系统
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var testCustomSystemComponent = scene.AddComponent<TestCustomSystemComponent>();
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scene.EntityComponent.CustomSystem(testCustomSystemComponent, CustomSystemType.RunSystem);
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// // 测试配置表
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// var instanceList = UnitConfigData.Instance.List;
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// var unitConfig = instanceList[0];
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// Log.Debug(instanceList[0].Dic[1]);
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break;
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}
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}
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await FTask.CompletedTask;
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}
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}
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