饭太稀
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using Fantasy.Async;
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using Fantasy.Entitas;
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using Fantasy.Network.Interface;
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using Fantasy.Network.Route;
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namespace Fantasy;
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public sealed class G2SubScene_AddressableIdRequestHandler : RouteRPC<SubScene, G2SubScene_AddressableIdRequest, SubScene2G_AddressableIdResponse>
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{
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protected override async FTask Run(SubScene subScene, G2SubScene_AddressableIdRequest request, SubScene2G_AddressableIdResponse response, Action reply)
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{
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Log.Debug($"G2SubScene_AddressableIdRequestHandler {subScene.SceneType}");
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// 1、因为是测试代码,所以默认每次请求这个协议我都创建一个新的Unit来做Addressable。
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var unit = Entity.Create<Unit>(subScene, false, true);
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// 2、给Unit添加AddressableMessageComponent组件,并执行Register(),向AddressableScene注册自己当前的位置。
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await unit.AddComponent<AddressableMessageComponent>().Register();
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// 3、返回给Gate服务器AddressableId
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response.AddressableId = unit.Id;
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await FTask.CompletedTask;
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}
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}
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