饭太稀
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17
Hotfix/Inner/SubScene/G2M_CreateSubSceneRequestHandler.cs
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17
Hotfix/Inner/SubScene/G2M_CreateSubSceneRequestHandler.cs
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using Fantasy.Async;
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using Fantasy.Entitas;
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using Fantasy.Network.Interface;
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namespace Fantasy;
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public class G2M_CreateSubSceneRequestHandler : RouteRPC<Scene, G2M_CreateSubSceneRequest, M2G_CreateSubSceneResponse>
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{
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protected override async FTask Run(Scene scene, G2M_CreateSubSceneRequest request, M2G_CreateSubSceneResponse response, Action reply)
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{
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// 下面的SceneType传的是666,其实并没有这个类型,这个是我随便写的。
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var subScene = Scene.CreateSubScene(scene, 6666);
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// 返回subScene的运行时id
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response.SubSceneRouteId = subScene.RouteId;
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await FTask.CompletedTask;
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}
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}
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