饭太稀
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using System;
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using System.Buffers;
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using MemoryPack;
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namespace Fantasy.Serialize
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{
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/// <summary>
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/// MemoryPack帮助类
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/// </summary>
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public sealed class MemoryPackHelper : ISerialize
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{
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/// <summary>
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/// 序列化器的名字
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/// </summary>
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public string SerializeName { get; } = "MemoryPack";
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/// <summary>
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/// 反序列化
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/// </summary>
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/// <param name="bytes"></param>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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public T Deserialize<T>(byte[] bytes)
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{
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var @object = MemoryPackSerializer.Deserialize<T>(bytes);
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if (@object is ASerialize aSerialize)
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{
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aSerialize.AfterDeserialization();
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}
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return @object;
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}
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/// <summary>
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/// 反序列化
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/// </summary>
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/// <param name="buffer"></param>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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public T Deserialize<T>(MemoryStreamBuffer buffer)
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{
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var @object = MemoryPackSerializer.Deserialize<T>(buffer.GetSpan());
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if (@object is ASerialize aSerialize)
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{
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aSerialize.AfterDeserialization();
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}
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return @object;
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}
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/// <summary>
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/// 反序列化
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/// </summary>
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/// <param name="type"></param>
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/// <param name="bytes"></param>
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/// <returns></returns>
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public object Deserialize(Type type, byte[] bytes)
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{
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var @object = MemoryPackSerializer.Deserialize(type,bytes);
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if (@object is ASerialize aSerialize)
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{
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aSerialize.AfterDeserialization();
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}
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return @object;
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}
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/// <summary>
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/// 反序列化
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/// </summary>
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/// <param name="type"></param>
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/// <param name="buffer"></param>
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/// <returns></returns>
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public object Deserialize(Type type, MemoryStreamBuffer buffer)
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{
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var @object = MemoryPackSerializer.Deserialize(type, buffer.GetSpan());
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if (@object is ASerialize aSerialize)
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{
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aSerialize.AfterDeserialization();
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}
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return @object;
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}
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/// <summary>
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/// 反序列化
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/// </summary>
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/// <param name="bytes"></param>
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/// <param name="index"></param>
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/// <param name="count"></param>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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public T Deserialize<T>(byte[] bytes, int index, int count)
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{
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var @object = MemoryPackSerializer.Deserialize<T>(new ReadOnlySpan<byte>(bytes, index, count));
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if (@object is ASerialize aSerialize)
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{
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aSerialize.AfterDeserialization();
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}
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return @object;
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}
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/// <summary>
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/// 反序列化
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/// </summary>
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/// <param name="type"></param>
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/// <param name="bytes"></param>
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/// <param name="index"></param>
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/// <param name="count"></param>
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/// <returns></returns>
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public object Deserialize(Type type, byte[] bytes, int index, int count)
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{
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var @object = MemoryPackSerializer.Deserialize(type, new ReadOnlySpan<byte>(bytes, index, count));
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if (@object is ASerialize aSerialize)
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{
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aSerialize.AfterDeserialization();
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}
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return @object;
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}
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/// <summary>
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/// 序列化
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/// </summary>
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/// <param name="object"></param>
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/// <param name="buffer"></param>
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/// <typeparam name="T"></typeparam>
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public void Serialize<T>(T @object, IBufferWriter<byte> buffer)
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{
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if (@object is ASerialize aSerialize)
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{
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aSerialize.BeginInit();
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}
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MemoryPackSerializer.Serialize<T, IBufferWriter<byte>>(buffer, @object);
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}
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/// <summary>
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/// 序列化
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/// </summary>
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/// <param name="object"></param>
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/// <param name="buffer"></param>
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public void Serialize(object @object, IBufferWriter<byte> buffer)
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{
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if (@object is ASerialize aSerialize)
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{
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aSerialize.BeginInit();
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}
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MemoryPackSerializer.Serialize(@object.GetType(), buffer, @object);
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}
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/// <summary>
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/// 序列化
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/// </summary>
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/// <param name="type"></param>
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/// <param name="object"></param>
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/// <param name="buffer"></param>
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public void Serialize(Type type, object @object, IBufferWriter<byte> buffer)
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{
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if (@object is ASerialize aSerialize)
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{
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aSerialize.BeginInit();
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}
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MemoryPackSerializer.Serialize(type, buffer, @object);
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}
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/// <summary>
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/// 序列化
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/// </summary>
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/// <param name="object"></param>
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/// <returns></returns>
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public byte[] Serialize(object @object)
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{
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if (@object is ASerialize aSerialize)
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{
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aSerialize.BeginInit();
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}
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return MemoryPackSerializer.Serialize(@object.GetType(), @object);
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}
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/// <summary>
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/// 序列化
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/// </summary>
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/// <param name="object"></param>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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public byte[] Serialize<T>(T @object)
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{
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if (@object is ASerialize aSerialize)
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{
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aSerialize.BeginInit();
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}
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return MemoryPackSerializer.Serialize<T>(@object);
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}
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/// <summary>
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/// 克隆
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/// </summary>
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/// <param name="t"></param>
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/// <typeparam name="T"></typeparam>
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/// <returns></returns>
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public T Clone<T>(T t)
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{
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return Deserialize<T>(Serialize(t));
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}
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}
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}
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