饭太稀
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// 自定义导出配置文件,用于配置自定义导出自定义程序的路径
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{"WorksheetNames":[-8419147776733210060,-3495952183970875596,1720330851179383898,5812538452563588342],"Tables":{"-3495952183970875596":1747624043302,"-1088042625810372120":1731573652950,"1720330851179383898":1728449870789,"3730651590607244245":1731575713470,"5812538452563588342":1748394916174}}
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{"List":[
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{"Id":1,"OuterIP":"127.0.0.1","OuterBindIP":"127.0.0.1","InnerBindIP":"127.0.0.1"}
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]}
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{"List":[
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{"Id":1,"MachineId":1,"StartupGroup":0}
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]}
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{"List":[
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{"Id":1001,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Addressable","NetworkProtocol":null,"OuterPort":0,"InnerPort":11001,"SceneType":2},
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{"Id":1002,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Gate","NetworkProtocol":"KCP","OuterPort":20000,"InnerPort":11002,"SceneType":3},
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{"Id":1003,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Map","NetworkProtocol":null,"OuterPort":0,"InnerPort":11003,"SceneType":4},
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{"Id":1004,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Chat","NetworkProtocol":null,"OuterPort":0,"InnerPort":11004,"SceneType":8}
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]}
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{"List":[
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{"Id":1,"WorldName":"测试服","DbConnection":null,"DbName":"fantasy_main","DbType":"MongoDB"}
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]}
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syntax = "proto3";
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package Sining.Message;
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message G2A_TestRequest // IRouteRequest,G2A_TestResponse
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{
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}
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message G2A_TestResponse // IRouteResponse
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{
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}
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message G2M_RequestAddressableId // IRouteRequest,M2G_ResponseAddressableId
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{
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}
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message M2G_ResponseAddressableId // IRouteResponse
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{
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int64 AddressableId = 1; // Map服务器返回的AddressableId
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}
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/// 通知Chat服务器创建一个RouteId
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message G2Chat_CreateRouteRequest // IRouteRequest,Chat2G_CreateRouteResponse
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{
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int64 GateRouteId = 1;
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}
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message Chat2G_CreateRouteResponse // IRouteResponse
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{
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int64 ChatRouteId = 1;
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}
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{}
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syntax = "proto3";
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package Fantasy.Network.Message;
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// 协议分为:
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// ProtoBuf:可以在Outer和Inner文件里使用。
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// MemoryPack:可以在Outer和Inner文件里使用。
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// Bson:仅支持在Inner文件里使用。
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// 使用方式:
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// 在message协议上方添加// Protocol+空格+协议名字
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// 例如:// Protocol ProtoBuf 或 // Protocol MemoryPack
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message C2G_TestMessage // IMessage
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{
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string Tag = 1;
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}
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message C2G_TestRequest // IRequest,G2C_TestResponse
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{
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string Tag = 1;
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}
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message G2C_TestResponse // IResponse
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{
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string Tag = 1;
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}
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message C2G_CreateAddressableRequest // IRequest,G2C_CreateAddressableResponse
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{
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}
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message G2C_CreateAddressableResponse // IResponse
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{
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}
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message C2M_TestMessage // IAddressableRouteMessage
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{
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string Tag = 1;
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}
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message C2M_TestRequest // IAddressableRouteRequest,M2C_TestResponse
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{
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string Tag = 1;
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}
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message M2C_TestResponse // IAddressableRouteResponse
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{
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string Tag = 1;
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}
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/// 通知Gate服务器创建一个Chat的Route连接
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message C2G_CreateChatRouteRequest // IRequest,G2C_CreateChatRouteResponse
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{
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}
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message G2C_CreateChatRouteResponse // IResponse
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{
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}
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/// 发送一个Route消息给Chat
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message C2Chat_TestMessage // ICustomRouteMessage,ChatRoute
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{
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string Tag = 1;
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}
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/// 发送一个RPCRoute消息给Chat
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message C2Chat_TestMessageRequest // ICustomRouteRequest,Chat2C_TestMessageResponse,ChatRoute
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{
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string Tag = 1;
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}
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message Chat2C_TestMessageResponse // ICustomRouteResponse
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{
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string Tag = 1;
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}
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// Route协议定义(需要定义1000以上、因为1000以内的框架预留)
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GateRoute = 1001 // Gate
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ChatRoute = 1002 // Chat
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