饭太稀
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// 自定义导出配置文件,用于配置自定义导出自定义程序的路径
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{"WorksheetNames":[-8419147776733210060,-3495952183970875596,1720330851179383898,5812538452563588342],"Tables":{"-3495952183970875596":1747624043302,"-1088042625810372120":1731573652950,"1720330851179383898":1728449870789,"3730651590607244245":1731575713470,"5812538452563588342":1748394916174}}
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{"List":[
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{"Id":1,"OuterIP":"127.0.0.1","OuterBindIP":"127.0.0.1","InnerBindIP":"127.0.0.1"}
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]}
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{"List":[
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{"Id":1,"MachineId":1,"StartupGroup":0}
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]}
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{"List":[
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{"Id":1001,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Addressable","NetworkProtocol":null,"OuterPort":0,"InnerPort":11001,"SceneType":2},
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{"Id":1002,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Gate","NetworkProtocol":"KCP","OuterPort":20000,"InnerPort":11002,"SceneType":3},
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{"Id":1003,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Map","NetworkProtocol":null,"OuterPort":0,"InnerPort":11003,"SceneType":4},
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{"Id":1004,"ProcessConfigId":1,"WorldConfigId":1,"SceneRuntimeMode":"MultiThread","SceneTypeString":"Chat","NetworkProtocol":null,"OuterPort":0,"InnerPort":11004,"SceneType":8}
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]}
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{"List":[
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{"Id":1,"WorldName":"测试服","DbConnection":null,"DbName":"fantasy_main","DbType":"MongoDB"}
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]}
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syntax = "proto3";
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package Sining.Message;
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message G2A_TestRequest // IRouteRequest,G2A_TestResponse
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{
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}
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message G2A_TestResponse // IRouteResponse
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{
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}
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message G2M_RequestAddressableId // IRouteRequest,M2G_ResponseAddressableId
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{
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}
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message M2G_ResponseAddressableId // IRouteResponse
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{
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int64 AddressableId = 1; // Map服务器返回的AddressableId
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}
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/// 通知Chat服务器创建一个RouteId
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message G2Chat_CreateRouteRequest // IRouteRequest,Chat2G_CreateRouteResponse
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{
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int64 GateRouteId = 1;
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}
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message Chat2G_CreateRouteResponse // IRouteResponse
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{
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int64 ChatRouteId = 1;
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}
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{}
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syntax = "proto3";
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package Fantasy.Network.Message;
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// 协议分为:
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// ProtoBuf:可以在Outer和Inner文件里使用。
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// MemoryPack:可以在Outer和Inner文件里使用。
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// Bson:仅支持在Inner文件里使用。
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// 使用方式:
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// 在message协议上方添加// Protocol+空格+协议名字
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// 例如:// Protocol ProtoBuf 或 // Protocol MemoryPack
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message C2G_TestMessage // IMessage
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{
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string Tag = 1;
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}
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message C2G_TestRequest // IRequest,G2C_TestResponse
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{
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string Tag = 1;
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}
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message G2C_TestResponse // IResponse
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{
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string Tag = 1;
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}
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message C2G_CreateAddressableRequest // IRequest,G2C_CreateAddressableResponse
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{
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}
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message G2C_CreateAddressableResponse // IResponse
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{
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}
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message C2M_TestMessage // IAddressableRouteMessage
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{
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string Tag = 1;
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}
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message C2M_TestRequest // IAddressableRouteRequest,M2C_TestResponse
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{
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string Tag = 1;
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}
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message M2C_TestResponse // IAddressableRouteResponse
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{
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string Tag = 1;
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}
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/// 通知Gate服务器创建一个Chat的Route连接
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message C2G_CreateChatRouteRequest // IRequest,G2C_CreateChatRouteResponse
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{
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}
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message G2C_CreateChatRouteResponse // IResponse
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{
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}
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/// 发送一个Route消息给Chat
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message C2Chat_TestMessage // ICustomRouteMessage,ChatRoute
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{
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string Tag = 1;
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}
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/// 发送一个RPCRoute消息给Chat
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message C2Chat_TestMessageRequest // ICustomRouteRequest,Chat2C_TestMessageResponse,ChatRoute
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{
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string Tag = 1;
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}
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message Chat2C_TestMessageResponse // ICustomRouteResponse
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{
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string Tag = 1;
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}
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// Route协议定义(需要定义1000以上、因为1000以内的框架预留)
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GateRoute = 1001 // Gate
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ChatRoute = 1002 // Chat
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<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<!-- 物理复制 Exporter 文件到项目根目录,保留目录结构 -->
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<Target Name="CopyExporterFilesToProject" BeforeTargets="PrepareForBuild">
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<ItemGroup>
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<!-- 获取需要复制的文件 -->
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<ExporterFilesToCopy Include="$(MSBuildThisFileDirectory)..\tools\output\**\*" />
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</ItemGroup>
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<ItemGroup>
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<!-- 生成目标路径,保持原有目录结构 -->
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<ExporterFilesWithDestination Include="@(ExporterFilesToCopy)">
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<DestinationPath>$(MSBuildProjectDirectory)\Tools\Exporter\ConfigTable\%(RecursiveDir)%(Filename)%(Extension)</DestinationPath>
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</ExporterFilesWithDestination>
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</ItemGroup>
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<!-- 日志输出 -->
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<Message Text="Source: %(ExporterFilesWithDestination.Identity), Destination: %(ExporterFilesWithDestination.DestinationPath)" />
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<!-- 复制文件 -->
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<Copy
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SourceFiles="@(ExporterFilesWithDestination)"
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DestinationFiles="@(ExporterFilesWithDestination->'%(DestinationPath)')"
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SkipUnchangedFiles="true" />
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</Target>
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</Project>
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<PackageId>Fantasy-Net.Config</PackageId>
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<PackageVersion>2024.1.4</PackageVersion>
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<Title>Fantasy-Net.Config</Title>
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<Authors>qq362946</Authors>
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<owners>qq362946</owners>
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<PackageOutputPath>../../nupkg</PackageOutputPath>
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<requireLicenseAcceptance>false</requireLicenseAcceptance>
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<Description>
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Fantasy is a high-performance network development framework based on .NET, supporting mainstream protocols. It is designed for development teams or individuals needing a quick start, scalability, and a distributed, cross-platform solution at the commercial level. Fantasy aims to provide easy-to-use tools while ensuring high system performance and scalability.</Description>
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<Copyright>Copyright 2026 qq362946</Copyright>
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<PackageReadmeFile>README.md</PackageReadmeFile>
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<PackageProjectUrl>https://www.code-fantasy.com/</PackageProjectUrl>
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<RepositoryUrl>https://github.com/qq362946/Fantasy</RepositoryUrl>
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<RepositoryType>git</RepositoryType>
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<PackageTags>Net, c#, Server, Game, GameServer, Fantasy , Network</PackageTags>
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<PackageIcon>icon.png</PackageIcon>
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<ImplicitUsings>enable</ImplicitUsings>
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<Nullable>enable</Nullable>
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<AssemblyName>Fantasy-Net.Config</AssemblyName>
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<TargetFrameworks>net8.0;net9.0</TargetFrameworks>
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<LangVersion>default</LangVersion>
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</PropertyGroup>
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<ItemGroup>
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<None Include="Config/**/*" Pack="true" PackagePath="tools\output\" />
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<None Include="README.md" Pack="true" PackagePath="tools\output\" />
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<None Include="icon.png" Pack="true" PackagePath="\"/>
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<None Include="README.md" Pack="true" PackagePath="\"/>
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<None Include="Fantasy-Net.Config.targets" Pack="true" PackagePath="buildTransitive" />
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</ItemGroup>
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<ItemGroup>
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<None Remove="**\.DS_Store" />
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</ItemGroup>
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</Project>
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16
Fantasy/Fantasy.Packages/Fantasy.Config/README.md
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16
Fantasy/Fantasy.Packages/Fantasy.Config/README.md
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# Fantasy-Net.Config
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在Config文件夹中,存放着Fantasy所需的各种配置文件。这些文件涵盖了多个方面。每个配置文件都有其特定的格式和功能,通过精心设计的这些配置文件,开发团队能够快速调整框架参数,以实现更好的游戏体验,从而提升Fantasy的整体质量。
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## Excel文件夹
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里面存放了Fantasy.Net所需的四个Excel配置文件。用户可以利用Fantasy-Net.Exporter工具,依据这四个Excel文件生成相应的JSON文件,以供框架使用。这一过程不仅简化了数据处理,还确保了不同组件之间的无缝对接,使得工作流程更加高效。请确保在导出之前,Excel文件的格式和内容符合要求,以避免产生错误。
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## Json文件夹
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在该目录中存放了Fantasy.Net所需的四个JSON配置文件。用户可以根据这四个文件的模板进行添加或修改配置,以满足具体需求。每个项目的功能说明在相应的Excel文件中有详细描述,方便用户理解和使用这些配置文件。我们建议用户仔细阅读Excel文件中的说明,以确保配置的正确性和有效性。
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## NetworkProtocol文件夹
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存放框架所需定义网络协议的模版和文件夹
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### Inner文件夹
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定义服务器之间的网络协议
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### Outer文件夹
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定义客户端和服务器之间的网络协议
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### RouteType.Config
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定义自定义Route协议的配置文件
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## 交流与讨论:
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__讨论QQ群 : Fantasy服务器开发交流群 569888673 __
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BIN
Fantasy/Fantasy.Packages/Fantasy.Config/icon.png
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Fantasy/Fantasy.Packages/Fantasy.Config/icon.png
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