饭太稀
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27
Entity/Generate/CustomExport/SceneType.cs
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27
Entity/Generate/CustomExport/SceneType.cs
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namespace Fantasy
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{
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// 生成器自动生成,请不要手动编辑。
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public static class SceneType
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{
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public const int Authentication = 1;
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public const int Addressable = 2;
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public const int Gate = 3;
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public const int Map = 4;
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public const int CopyDispatcher = 5;
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public const int CopyManager = 6;
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public const int Copy = 7;
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public const int Chat = 8;
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public static readonly Dictionary<string, int> SceneTypeDic = new Dictionary<string, int>()
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{
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{ "Authentication", 1 },
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{ "Addressable", 2 },
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{ "Gate", 3 },
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{ "Map", 4 },
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{ "CopyDispatcher", 5 },
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{ "CopyManager", 6 },
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{ "Copy", 7 },
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{ "Chat", 8 },
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};
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}
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}
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