新增私聊相关
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131
Hotfix/Social/Chat/System/ChatUnitManageComponentSystem.cs
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131
Hotfix/Social/Chat/System/ChatUnitManageComponentSystem.cs
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using Fantasy;
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using Fantasy.Async;
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using Fantasy.Entitas;
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using NB.Game;
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namespace NB.Chat;
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public static class ChatUnitManageComponentSystem
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{
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#region 消息缓存
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/// <summary>
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/// 离线消息,进入待领取队列
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/// </summary>
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/// <param name="self"></param>
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/// <param name="targetId"></param>
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/// <param name="message"></param>
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public static void SaveOfflineMessage(this SocialUnitManageComponent self, long targetId, ChatMessageInfo message)
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{
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// self.NotSendMessage.Add(targetId, message);
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}
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#endregion
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#region 上线下线
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/// <summary>
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/// 玩家上线
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/// </summary>
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/// <param name="self"></param>
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/// <param name="scene"></param>
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/// <param name="roleSimpleInfo"></param>
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/// <param name="gateRouteId"></param>
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public static async FTask<SocialUnit?> Online(this SocialUnitManageComponent self, Scene scene,
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RoleSimpleInfo roleSimpleInfo,
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long gateRouteId)
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{
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var accountId = roleSimpleInfo.RoleId;
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if (!self.TryGet(accountId, out var account))
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{
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account = ChatUnitFactory.Create(scene, accountId);
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self.Add(account);
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}
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if (account != null)
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{
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await account.TryComponent<MailComponent>();
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account.GateRouteId = gateRouteId;
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account.Role = roleSimpleInfo;
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}
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await FTask.CompletedTask;
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return account;
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}
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public static async FTask Offline(this SocialUnitManageComponent self, Scene scene, long accountId, long gateRouteId)
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{
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if (self.TryGet(accountId, out var unit) && unit != null)
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{
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if (unit.GateRouteId == gateRouteId)
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{
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Log.Info("退出当前聊天服==");
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self.Remove(accountId); //如果当前网关和下线的网关一致
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}
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}
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await FTask.CompletedTask;
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}
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#endregion
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#region 获取&移除
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public static void Add(this SocialUnitManageComponent self, SocialUnit account)
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{
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self.Units.Add(account.Id, account);
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}
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public static SocialUnit? Get(this SocialUnitManageComponent self, long accountId)
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{
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return self.Units.GetValueOrDefault(accountId);
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}
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public static bool TryGet(this SocialUnitManageComponent self, long accountId, out SocialUnit? account)
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{
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return self.Units.TryGetValue(accountId, out account);
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}
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public static void Remove(this SocialUnitManageComponent self, long accountId, bool isDispose = true)
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{
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if (!self.Units.Remove(accountId, out var account))
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{
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return;
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}
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if (!isDispose)
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{
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return;
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}
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account.Dispose();
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}
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#endregion
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#region 组件
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/// <summary>
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/// 尝试给增加相关组件
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/// </summary>
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/// <param name="socialUnit"></param>
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/// <typeparam name="T"></typeparam>
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public static async FTask TryComponent<T>(this SocialUnit socialUnit) where T : Entity, new()
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{
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if (socialUnit.GetComponent<T>() == null)
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{
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var mailComponent = await socialUnit.Scene.World.DataBase.Query<T>(socialUnit.Id, true);
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if (mailComponent == null)
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{
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//如果没有邮件组件
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socialUnit.AddComponent<T>();
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}
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else
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{
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socialUnit.AddComponent(mailComponent);
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}
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}
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}
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#endregion
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}
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