新增私聊相关
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@@ -1,3 +1,4 @@
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using System.Diagnostics;
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using Fantasy;
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using Fantasy.Async;
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using Fantasy.Entitas;
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@@ -73,6 +74,46 @@ public sealed class OnCreateSceneEvent : AsyncEventSystem<OnCreateScene>
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}
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case SceneType.Game:
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{
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// // Begins transaction
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// using (var session = mongoClient.StartSession())
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// {
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// session.StartTransaction();
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// try
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// {
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// // Creates sample data
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// var book = new Book
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// {
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// Title = "Beloved",
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// Author = "Toni Morrison",
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// InStock = true
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// };
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// var film = new Film
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// {
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// Title = "Star Wars",
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// Director = "George Lucas",
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// InStock = true
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// };
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// // Inserts sample data
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// books.InsertOne(session, book);
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// films.InsertOne(session, film);
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// // Commits our transaction
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// session.CommitTransaction();
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// }
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// catch (Exception e)
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// {
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// Console.WriteLine("Error writing to MongoDB: " + e.Message);
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// return;
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// }
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// // Prints a success message if no error thrown
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// Console.WriteLine("Successfully committed transaction!");
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// }
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// var client = self.Scene.World.DataBase;
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// List<FTask> tasks = new List<FTask>();
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// Stopwatch stopwatch = new Stopwatch();
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// stopwatch.Start();
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// for (int i = 0; i < 100; i++)
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// {
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// var accountId = scene.EntityIdFactory.Create;
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@@ -83,9 +124,15 @@ public sealed class OnCreateSceneEvent : AsyncEventSystem<OnCreateScene>
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// account.Country = "cn";
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// account.Exp = 999;
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// account.Head = "xxx.png";
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// await account.Save();
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// tasks.Add(account.Save());
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// }
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// await FTask.WaitAll(tasks);
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// // self.Scene.World.DataBase.InsertBatch()
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//
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// stopwatch.Stop();
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// Log.Info($"创建100个号入库耗时={stopwatch.ElapsedMilliseconds}ms");
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break;
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}
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case SceneType.Gate:
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