新增私聊相关
This commit is contained in:
@@ -1,58 +0,0 @@
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using ProtoBuf;
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using System.Collections.Generic;
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using MongoDB.Bson.Serialization.Attributes;
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using Fantasy;
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using Fantasy.Network.Interface;
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using Fantasy.Serialize;
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// ReSharper disable InconsistentNaming
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// ReSharper disable RedundantUsingDirective
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// ReSharper disable RedundantOverriddenMember
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// ReSharper disable PartialTypeWithSinglePart
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// ReSharper disable UnusedAutoPropertyAccessor.Global
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// ReSharper disable MemberCanBePrivate.Global
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// ReSharper disable CheckNamespace
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#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
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#pragma warning disable CS8618
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namespace Fantasy
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{
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[ProtoContract]
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public partial class MailInfo : AMessage, IProto
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{
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public static MailInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<MailInfo>();
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}
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public override void Dispose()
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{
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Id = default;
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Title = default;
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Content = default;
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CreateTime = default;
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ExpireTime = default;
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MailType = default;
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MailState = default;
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Items.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<MailInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public long Id { get; set; }
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[ProtoMember(2)]
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public string Title { get; set; }
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[ProtoMember(3)]
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public string Content { get; set; }
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[ProtoMember(4)]
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public long CreateTime { get; set; }
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[ProtoMember(5)]
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public long ExpireTime { get; set; }
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[ProtoMember(6)]
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public int MailType { get; set; }
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[ProtoMember(7)]
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public int MailState { get; set; }
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[ProtoMember(8)]
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public List<AwardInfo> Items = new List<AwardInfo>();
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}
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}
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@@ -9,21 +9,21 @@ namespace Fantasy
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public const uint G2C_RepeatLogin = 134227729;
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public const uint C2Game_GetRoleInfoRequest = 2281711377;
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public const uint Game2C_GetRoleInfoResponse = 2415929105;
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public const uint C2Game_GetMailsRequest = 2281711378;
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public const uint Game2C_GetMailsResponse = 2415929106;
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public const uint Game2C_HaveMail = 2147493649;
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public const uint Game2C_MailState = 2147493650;
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public const uint C2S_CreateChannelRequest = 2281711379;
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public const uint S2C_CreateChannelResponse = 2415929107;
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public const uint C2S_JoinChannelRequest = 2281711380;
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public const uint S2C_JoinChannelResponse = 2415929108;
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public const uint C2S_SendMessageRequest = 2281711381;
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public const uint S2C_SendMessageResponse = 2415929109;
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public const uint C2S_GetOfflineMessageRequest = 2281711382;
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public const uint S2C_GetOfflineMessageResponse = 2415929110;
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public const uint C2S_GetConversationsRequest = 2281711378;
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public const uint S2C_GetConversationsResponse = 2415929106;
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public const uint C2S_SendMailRequest = 2281711379;
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public const uint S2C_SendMailResponse = 2415929107;
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public const uint C2S_DeleteMailRequest = 2281711380;
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public const uint S2C_DeleteMailResponse = 2415929108;
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public const uint S2C_HaveMail = 2147493649;
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public const uint S2C_MailState = 2147493650;
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public const uint C2S_CreateChannelRequest = 2281711381;
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public const uint S2C_CreateChannelResponse = 2415929109;
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public const uint C2S_JoinChannelRequest = 2281711382;
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public const uint S2C_JoinChannelResponse = 2415929110;
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public const uint C2S_SendMessageRequest = 2281711383;
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public const uint S2C_SendMessageResponse = 2415929111;
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public const uint S2C_Message = 2147493651;
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public const uint C2S_GetChatRecordRequest = 2281711383;
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public const uint S2C_GetChatRecordResponse = 2415929111;
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public const uint C2S_CreateClubRequest = 2281711384;
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public const uint S2C_CreateClubResponse = 2415929112;
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public const uint C2S_GetClubInfoRequest = 2281711385;
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@@ -18,51 +18,210 @@ using Fantasy.Serialize;
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namespace Fantasy
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{
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/// <summary>
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/// /////////// ******** 邮件 *******/////////////
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/// /////////// ******** 私聊/邮件 *******/////////////
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/// </summary>
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/// <summary>
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/// 请求邮件列表
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/// 会话信息
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/// </summary>
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[ProtoContract]
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public partial class C2Game_GetMailsRequest : AMessage, ICustomRouteRequest, IProto
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public partial class ConversationInfo : AMessage, IProto
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{
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public static C2Game_GetMailsRequest Create(Scene scene)
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public static ConversationInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Game_GetMailsRequest>();
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return scene.MessagePoolComponent.Rent<ConversationInfo>();
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}
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public override void Dispose()
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{
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RoleInfo = default;
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List.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<ConversationInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public RoleSimpleInfo RoleInfo { get; set; }
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[ProtoMember(2)]
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public List<MailInfo> List = new List<MailInfo>();
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}
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[ProtoContract]
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public partial class MailInfo : AMessage, IProto
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{
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public static MailInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<MailInfo>();
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}
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public override void Dispose()
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{
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Id = default;
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Sender = default;
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Content = default;
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CreateTime = default;
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MailType = default;
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MailState = default;
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Items.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<MailInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public long Id { get; set; }
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[ProtoMember(2)]
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public long Sender { get; set; }
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[ProtoMember(3)]
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public string Content { get; set; }
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[ProtoMember(4)]
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public long CreateTime { get; set; }
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[ProtoMember(5)]
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public int MailType { get; set; }
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[ProtoMember(6)]
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public int MailState { get; set; }
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[ProtoMember(7)]
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public List<AwardInfo> Items = new List<AwardInfo>();
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}
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/// <summary>
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/// 请求会话列表
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/// </summary>
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[ProtoContract]
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public partial class C2S_GetConversationsRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2S_GetConversationsRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2S_GetConversationsRequest>();
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}
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public override void Dispose()
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{
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Game_GetMailsRequest>(this);
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GetScene().MessagePoolComponent.Return<C2S_GetConversationsRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Game2C_GetMailsResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2Game_GetMailsRequest; }
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public S2C_GetConversationsResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2S_GetConversationsRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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public int RouteType => Fantasy.RouteType.SocialRoute;
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}
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/// <summary>
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/// 获取邮件列表响应
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/// 请求会话列表响应
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/// </summary>
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[ProtoContract]
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public partial class Game2C_GetMailsResponse : AMessage, ICustomRouteResponse, IProto
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public partial class S2C_GetConversationsResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static Game2C_GetMailsResponse Create(Scene scene)
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public static S2C_GetConversationsResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Game2C_GetMailsResponse>();
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return scene.MessagePoolComponent.Rent<S2C_GetConversationsResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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Mail.Clear();
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List.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_GetMailsResponse>(this);
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GetScene().MessagePoolComponent.Return<S2C_GetConversationsResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Game2C_GetMailsResponse; }
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public uint OpCode() { return OuterOpcode.S2C_GetConversationsResponse; }
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[ProtoMember(1)]
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public List<MailInfo> Mail = new List<MailInfo>();
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public List<ConversationInfo> List = new List<ConversationInfo>();
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 发送邮件消息
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/// </summary>
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[ProtoContract]
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public partial class C2S_SendMailRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2S_SendMailRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2S_SendMailRequest>();
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}
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public override void Dispose()
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{
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Target = default;
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Content = default;
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Items.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2S_SendMailRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public S2C_SendMailResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2S_SendMailRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.SocialRoute;
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[ProtoMember(1)]
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public long Target { get; set; }
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[ProtoMember(2)]
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public string Content { get; set; }
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[ProtoMember(3)]
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public List<AwardInfo> Items = new List<AwardInfo>();
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}
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/// <summary>
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/// 发送邮件消息响应
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/// </summary>
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[ProtoContract]
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public partial class S2C_SendMailResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static S2C_SendMailResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<S2C_SendMailResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<S2C_SendMailResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.S2C_SendMailResponse; }
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[ProtoMember(1)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 发送删除会话消息
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/// </summary>
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[ProtoContract]
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public partial class C2S_DeleteMailRequest : AMessage, ICustomRouteRequest, IProto
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{
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public static C2S_DeleteMailRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2S_DeleteMailRequest>();
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}
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public override void Dispose()
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{
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Id = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2S_DeleteMailRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public S2C_DeleteMailResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2S_DeleteMailRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.SocialRoute;
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[ProtoMember(1)]
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public long Id { get; set; }
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}
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/// <summary>
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/// 发送删除会话消息响应
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/// </summary>
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[ProtoContract]
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public partial class S2C_DeleteMailResponse : AMessage, ICustomRouteResponse, IProto
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{
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public static S2C_DeleteMailResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<S2C_DeleteMailResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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Id = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<S2C_DeleteMailResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.S2C_DeleteMailResponse; }
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[ProtoMember(1)]
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public long Id { get; set; }
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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@@ -70,50 +229,53 @@ namespace Fantasy
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/// 新邮件推送
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/// </summary>
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[ProtoContract]
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public partial class Game2C_HaveMail : AMessage, ICustomRouteMessage, IProto
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public partial class S2C_HaveMail : AMessage, ICustomRouteMessage, IProto
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{
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public static Game2C_HaveMail Create(Scene scene)
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public static S2C_HaveMail Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Game2C_HaveMail>();
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return scene.MessagePoolComponent.Rent<S2C_HaveMail>();
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}
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public override void Dispose()
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{
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Mail = default;
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Key = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_HaveMail>(this);
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GetScene().MessagePoolComponent.Return<S2C_HaveMail>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Game2C_HaveMail; }
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public uint OpCode() { return OuterOpcode.S2C_HaveMail; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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public int RouteType => Fantasy.RouteType.SocialRoute;
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[ProtoMember(1)]
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public MailInfo Mail { get; set; }
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[ProtoMember(2)]
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public string Key { get; set; }
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}
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[ProtoContract]
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public partial class Game2C_MailState : AMessage, ICustomRouteMessage, IProto
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public partial class S2C_MailState : AMessage, ICustomRouteMessage, IProto
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{
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public static Game2C_MailState Create(Scene scene)
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public static S2C_MailState Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Game2C_MailState>();
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return scene.MessagePoolComponent.Rent<S2C_MailState>();
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}
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public override void Dispose()
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||||
{
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||||
MailState = default;
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MailId = default;
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||||
#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_MailState>(this);
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GetScene().MessagePoolComponent.Return<S2C_MailState>(this);
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||||
#endif
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||||
}
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public uint OpCode() { return OuterOpcode.Game2C_MailState; }
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||||
public uint OpCode() { return OuterOpcode.S2C_MailState; }
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||||
[ProtoIgnore]
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||||
public int RouteType => Fantasy.RouteType.GameRoute;
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||||
public int RouteType => Fantasy.RouteType.SocialRoute;
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||||
[ProtoMember(1)]
|
||||
public int MailState { get; set; }
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||||
[ProtoMember(2)]
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||||
public long MailId { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// /////////// ******** 聊天 *******/////////////
|
||||
/// /////////// ******** 频道聊天 *******/////////////
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class ChatUserInfo : AMessage, IProto
|
||||
@@ -260,7 +422,7 @@ namespace Fantasy
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 发送聊天
|
||||
/// 发送消息
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2S_SendMessageRequest : AMessage, ICustomRouteRequest, IProto
|
||||
@@ -271,7 +433,6 @@ namespace Fantasy
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Type = default;
|
||||
Message = default;
|
||||
Target = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
@@ -284,14 +445,12 @@ namespace Fantasy
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.SocialRoute;
|
||||
[ProtoMember(1)]
|
||||
public int Type { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public string Message { get; set; }
|
||||
[ProtoMember(3)]
|
||||
[ProtoMember(2)]
|
||||
public long Target { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 发送聊天响应
|
||||
/// 发送消息响应
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class S2C_SendMessageResponse : AMessage, ICustomRouteResponse, IProto
|
||||
@@ -312,61 +471,6 @@ namespace Fantasy
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 发送聊天
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2S_GetOfflineMessageRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2S_GetOfflineMessageRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2S_GetOfflineMessageRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Type = default;
|
||||
Message = default;
|
||||
Target = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2S_GetOfflineMessageRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public S2C_GetOfflineMessageResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2S_GetOfflineMessageRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.SocialRoute;
|
||||
[ProtoMember(1)]
|
||||
public int Type { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public string Message { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public long Target { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 发送聊天响应
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class S2C_GetOfflineMessageResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static S2C_GetOfflineMessageResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<S2C_GetOfflineMessageResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
Message.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<S2C_GetOfflineMessageResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.S2C_GetOfflineMessageResponse; }
|
||||
[ProtoMember(1)]
|
||||
public List<ChatMessageInfo> Message = new List<ChatMessageInfo>();
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 推送消息
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
@@ -390,58 +494,6 @@ namespace Fantasy
|
||||
public ChatMessageInfo Message { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 获取聊天记录请求
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2S_GetChatRecordRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2S_GetChatRecordRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2S_GetChatRecordRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Target = default;
|
||||
Type = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2S_GetChatRecordRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public S2C_GetChatRecordResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2S_GetChatRecordRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.SocialRoute;
|
||||
[ProtoMember(1)]
|
||||
public long Target { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public int Type { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 获取聊天记录响应
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class S2C_GetChatRecordResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static S2C_GetChatRecordResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<S2C_GetChatRecordResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
Messages.Clear();
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<S2C_GetChatRecordResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.S2C_GetChatRecordResponse; }
|
||||
[ProtoMember(1)]
|
||||
public List<ChatMessageInfo> Messages = new List<ChatMessageInfo>();
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// /////////// ******** 工会 *******/////////////
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
|
||||
Reference in New Issue
Block a user