角色控制和房间进入推送
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@@ -52,8 +52,16 @@ public class OnSceneCreate_Init : AsyncEventSystem<OnCreateScene>
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{
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Log.Info("创建地图场景===");
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scene.AddComponent<MapUnitManageComponent>();
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scene.AddComponent<RoomManageComponent>();
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var roomManageComponent = scene.AddComponent<RoomManageComponent>();
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scene.AddComponent<MapManageComponent>();
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var room = roomManageComponent.Create(361499030775398402);
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if (room != null)
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{
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roomManageComponent.TestRoomCode = room.Code;
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Log.Info($"测试房间代码 = {room.Code}");
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}
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break;
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}
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}
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