角色控制和房间进入推送
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@@ -67,6 +67,9 @@ public sealed class OnCreateSceneEvent : AsyncEventSystem<OnCreateScene>
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case SceneType.Map:
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{
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Log.Debug($"Map Scene SceneRuntimeId:{scene.RuntimeId}");
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var roomCode = RoomHelper.GenerateCode(scene.SceneConfigId, 1);
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Log.Info($"测试 roomCode:{roomCode}");
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// uint serverId = 25255;
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// for (int i = 1; i < 65535; i++)
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// {
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