角色控制和房间进入推送
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13
Hotfix/Map/Handler/Inner/G2Map_ExitRoomRequestHandler.cs
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13
Hotfix/Map/Handler/Inner/G2Map_ExitRoomRequestHandler.cs
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using Fantasy;
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using Fantasy.Async;
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using Fantasy.Network.Interface;
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namespace NB.Map.Inner;
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public class G2Map_ExitRoomRequestHandler : RouteRPC<Scene, G2Map_ExitRoomRequest, Map2G_ExiRoomResponse>
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{
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protected override async FTask Run(Scene entity, G2Map_ExitRoomRequest request, Map2G_ExiRoomResponse response,
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Action reply)
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{
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}
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}
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