角色控制和房间进入推送
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@@ -11,7 +11,7 @@ public class C2Game_GetRoleInfoRequestHandler : RouteRPC<Player, C2Game_GetRoleI
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protected override async FTask Run(Player entity, C2Game_GetRoleInfoRequest request,
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Game2C_GetRoleInfoResponse response, Action reply)
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{
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response.RoomId = 0;
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response.RoomCode = "13AHVL";
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response.RoleInfo = entity.GetRoleInfo();
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await FTask.CompletedTask;
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