角色控制和房间进入推送
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@@ -8,4 +8,6 @@ public class RoomManageComponent : Entity
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public readonly PriorityQueue<int, int> FreeIds = new();
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public readonly HashSet<int> InUseID = new();
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public string TestRoomCode;
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}
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@@ -16,12 +16,17 @@ public class MapUnit : Entity
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/// <summary>
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/// 旋转
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/// </summary>
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public float4 Rotation;
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public float3 Rotation;
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/// <summary>
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/// 当前所在地图id
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/// </summary>
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public int MapId;
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/// <summary>
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/// 当前所在的房间id
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/// </summary>
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public long RoomId;
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public long GateRouteId;
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}
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