This commit is contained in:
2025-08-07 09:16:23 +08:00
parent c97bd0ab55
commit 70bfe43a80
34 changed files with 532 additions and 135 deletions

View File

@@ -29,6 +29,7 @@ namespace Fantasy
Username = default;
Password = default;
LoginType = default;
Region = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2A_LoginRequest>(this);
#endif
@@ -42,6 +43,8 @@ namespace Fantasy
public string Password { get; set; }
[ProtoMember(3)]
public int LoginType { get; set; }
[ProtoMember(4)]
public int Region { get; set; }
}
[ProtoContract]
public partial class A2C_LoginResponse : AMessage, IResponse, IProto
@@ -284,4 +287,73 @@ namespace Fantasy
[ProtoMember(2)]
public long MailId { get; set; }
}
/// <summary>
/// 发送聊天
/// </summary>
[ProtoContract]
public partial class C2Chat_SendMessageRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2Chat_SendMessageRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2Chat_SendMessageRequest>();
}
public override void Dispose()
{
Message = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2Chat_SendMessageRequest>(this);
#endif
}
[ProtoIgnore]
public Caht2C_SendMessageResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Chat_SendMessageRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ChatRoute;
[ProtoMember(1)]
public string Message { get; set; }
}
/// <summary>
/// 发送聊天响应
/// </summary>
[ProtoContract]
public partial class Caht2C_SendMessageResponse : AMessage, ICustomRouteResponse, IProto
{
public static Caht2C_SendMessageResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Caht2C_SendMessageResponse>();
}
public override void Dispose()
{
ErrorCode = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Caht2C_SendMessageResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Caht2C_SendMessageResponse; }
[ProtoMember(1)]
public uint ErrorCode { get; set; }
}
/// <summary>
/// 推送消息
/// </summary>
[ProtoContract]
public partial class Chat2C_Message : AMessage, ICustomRouteMessage, IProto
{
public static Chat2C_Message Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<Chat2C_Message>();
}
public override void Dispose()
{
Message = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<Chat2C_Message>(this);
#endif
}
public uint OpCode() { return OuterOpcode.Chat2C_Message; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.ChatRoute;
[ProtoMember(1)]
public string Message { get; set; }
}
}

View File

@@ -13,5 +13,8 @@ namespace Fantasy
public const uint Game2C_GetMailsResponse = 2415929106;
public const uint Game2C_HaveMail = 2147493649;
public const uint Game2C_MailState = 2147493650;
public const uint C2Chat_SendMessageRequest = 2281711379;
public const uint Caht2C_SendMessageResponse = 2415929107;
public const uint Chat2C_Message = 2147493651;
}
}