聊天频道

This commit is contained in:
2025-08-08 09:13:09 +08:00
parent e1a4db89ae
commit 61496d4616
11 changed files with 190 additions and 6 deletions

View File

@@ -0,0 +1,39 @@
using Fantasy;
namespace NB.Chat;
public static class ChatChannelHelper
{
/// <summary>
/// 申请一个频道
/// </summary>
/// <param name="scene"></param>
/// <param name="channelId"></param>
/// <returns></returns>
public static ChatChannelComponent Apply(Scene scene, long channelId)
{
return scene.GetComponent<ChatChannelCenterComponent>().Apply(channelId);
}
/// <summary>
/// 尝试获取一个频道
/// </summary>
/// <param name="scene"></param>
/// <param name="channelId"></param>
/// <param name="channel"></param>
/// <returns></returns>
public static bool TryGet(Scene scene, long channelId, out ChatChannelComponent? channel)
{
return scene.GetComponent<ChatChannelCenterComponent>().TryGet(channelId, out channel);
}
/// <summary>
/// 解散频道
/// </summary>
/// <param name="scene"></param>
/// <param name="channelId"></param>
public static void Disband(Scene scene, long channelId)
{
scene.GetComponent<ChatChannelCenterComponent>().Disband(channelId);
}
}

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@@ -0,0 +1,51 @@
using Fantasy.Entitas;
namespace NB.Chat;
public static class ChatChannelCenterComponentSystem
{
/// <summary>
/// 申请
/// </summary>
/// <param name="self"></param>
/// <param name="channelId"></param>
/// <returns></returns>
public static ChatChannelComponent Apply(this ChatChannelCenterComponent self, long channelId)
{
if (self.Channels.TryGetValue(channelId, out var channel))
{
return channel;
}
channel = Entity.Create<ChatChannelComponent>(self.Scene, channelId, true, true);
self.Channels.Add(channelId, channel);
return channel;
}
/// <summary>
/// 获取
/// </summary>
/// <param name="self"></param>
/// <param name="channelId"></param>
/// <param name="channel"></param>
/// <returns></returns>
public static bool TryGet(this ChatChannelCenterComponent self, long channelId, out ChatChannelComponent? channel)
{
return self.Channels.TryGetValue(channelId, out channel);
}
/// <summary>
/// 解散
/// </summary>
/// <param name="self"></param>
/// <param name="channelId"></param>
public static void Disband(this ChatChannelCenterComponent self, long channelId)
{
if (self.Channels.Remove(channelId, out var channel))
{
return;
}
channel?.Dispose();
}
}

View File

@@ -1,6 +1,9 @@
using Fantasy;
using System.Diagnostics;
using Fantasy;
using Fantasy.Async;
using Fantasy.Network;
using Fantasy.Network.Interface;
using Fantasy.PacketParser;
namespace NB.Gate;
@@ -10,10 +13,11 @@ public class Chat2G_ChatMessageHandler : Route<Scene, Chat2G_ChatMessage>
{
var chatMessage = new Chat2C_Message()
{
Message = message.Message,
Message = new ChatMessageInfo(),
};
var gateUnitManage = scene.GetComponent<GateUnitManageComponent>();
foreach (var session in gateUnitManage.ForEachUnitSession())
{
session.Send(chatMessage);

View File

@@ -42,6 +42,7 @@ public class OnSceneCreate_Init : AsyncEventSystem<OnCreateScene>
{
//用于管理玩家的组件
scene.AddComponent<ChatUnitManageComponent>();
scene.AddComponent<ChatChannelCenterComponent>();
break;
}
}