协议修改
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@@ -63,6 +63,26 @@ namespace Fantasy
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[ProtoMember(1)]
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public long Id { get; set; }
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}
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[ProtoContract]
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public partial class C2Map_RolePropertyChange : AMessage, ICustomRouteMessage, IProto
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{
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public static C2Map_RolePropertyChange Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Map_RolePropertyChange>();
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}
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public override void Dispose()
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{
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Propertys.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Map_RolePropertyChange>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.C2Map_RolePropertyChange; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.MapRoute;
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[ProtoMember(1)]
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public List<KeyValueInt64> Propertys = new List<KeyValueInt64>();
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}
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/// <summary>
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/// 玩家状态变化同步
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/// </summary>
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@@ -124,6 +144,7 @@ namespace Fantasy
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}
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public override void Dispose()
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{
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Id = default;
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Propertys.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Map2C_RolePropertyChangeNotify>(this);
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@@ -133,7 +154,9 @@ namespace Fantasy
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.MapRoute;
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[ProtoMember(1)]
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public List<KeyValueInt32> Propertys = new List<KeyValueInt32>();
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public long Id { get; set; }
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[ProtoMember(2)]
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public List<KeyValueInt64> Propertys = new List<KeyValueInt64>();
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}
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[ProtoContract]
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public partial class C2Map_Move : AMessage, ICustomRouteMessage, IProto
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@@ -148,6 +171,7 @@ namespace Fantasy
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Rotation = default;
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Direction = default;
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IsStop = default;
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IsRun = default;
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Timestamp = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Map_Move>(this);
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@@ -165,6 +189,8 @@ namespace Fantasy
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[ProtoMember(4)]
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public bool IsStop { get; set; }
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[ProtoMember(5)]
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public bool IsRun { get; set; }
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[ProtoMember(6)]
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public long Timestamp { get; set; }
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}
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[ProtoContract]
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