水电费
This commit is contained in:
485
OutputClient/Generate/NetworkProtocol/OuterMessage.cs
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485
OutputClient/Generate/NetworkProtocol/OuterMessage.cs
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@@ -0,0 +1,485 @@
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using ProtoBuf;
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using System.Collections.Generic;
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using Fantasy;
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using Fantasy.Network.Interface;
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using Fantasy.Serialize;
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#pragma warning disable CS8618
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namespace Fantasy
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{
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[ProtoContract]
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public partial class C2A_RegisterRequest : AMessage, IRequest, IProto
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{
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public static C2A_RegisterRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2A_RegisterRequest>();
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}
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public override void Dispose()
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{
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Username = default;
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Password = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2A_RegisterRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public A2C_RegisterResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2A_RegisterRequest; }
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[ProtoMember(1)]
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public string Username { get; set; }
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[ProtoMember(2)]
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public string Password { get; set; }
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}
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[ProtoContract]
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public partial class A2C_RegisterResponse : AMessage, IResponse, IProto
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{
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public static A2C_RegisterResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<A2C_RegisterResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<A2C_RegisterResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.A2C_RegisterResponse; }
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[ProtoMember(1)]
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public uint ErrorCode { get; set; }
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}
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[ProtoContract]
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public partial class C2A_LoginRequest : AMessage, IRequest, IProto
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{
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public static C2A_LoginRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2A_LoginRequest>();
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}
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public override void Dispose()
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{
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Username = default;
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Password = default;
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LoginType = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2A_LoginRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public A2C_LoginResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2A_LoginRequest; }
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[ProtoMember(1)]
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public string Username { get; set; }
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[ProtoMember(2)]
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public string Password { get; set; }
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[ProtoMember(3)]
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public int LoginType { get; set; }
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}
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[ProtoContract]
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public partial class A2C_LoginResponse : AMessage, IResponse, IProto
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{
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public static A2C_LoginResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<A2C_LoginResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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ToKen = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<A2C_LoginResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.A2C_LoginResponse; }
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[ProtoMember(1)]
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public string ToKen { get; set; }
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 客户端登录到Gate服务器
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/// </summary>
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[ProtoContract]
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public partial class C2G_LoginRequest : AMessage, IRequest, IProto
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{
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public static C2G_LoginRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2G_LoginRequest>();
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}
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public override void Dispose()
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{
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ToKen = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2G_LoginRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public G2C_LoginResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2G_LoginRequest; }
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[ProtoMember(1)]
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public string ToKen { get; set; }
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}
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[ProtoContract]
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public partial class G2C_LoginResponse : AMessage, IResponse, IProto
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{
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public static G2C_LoginResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2C_LoginResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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GameAccountInfo = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2C_LoginResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.G2C_LoginResponse; }
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[ProtoMember(1)]
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public GameAccountInfo GameAccountInfo { get; set; }
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 通知客户端重复登录
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/// </summary>
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[ProtoContract]
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public partial class G2C_RepeatLogin : AMessage, IMessage, IProto
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{
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public static G2C_RepeatLogin Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2C_RepeatLogin>();
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}
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public override void Dispose()
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{
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2C_RepeatLogin>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.G2C_RepeatLogin; }
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}
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/// <summary>
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/// GameAccount实体类
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/// </summary>
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[ProtoContract]
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public partial class GameAccountInfo : AMessage, IProto
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{
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public static GameAccountInfo Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<GameAccountInfo>();
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}
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public override void Dispose()
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{
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CreateTime = default;
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LoginTime = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<GameAccountInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public long CreateTime { get; set; }
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[ProtoMember(2)]
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public long LoginTime { get; set; }
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}
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/// <summary>
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/// 拿到当前账号的信息
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/// </summary>
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[ProtoContract]
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public partial class C2G_GetAccountInfoRequest : AMessage, IRequest, IProto
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{
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public static C2G_GetAccountInfoRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2G_GetAccountInfoRequest>();
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}
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public override void Dispose()
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{
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2G_GetAccountInfoRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public G2C_GetAccountInfoResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2G_GetAccountInfoRequest; }
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}
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[ProtoContract]
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public partial class G2C_GetAccountInfoResponse : AMessage, IResponse, IProto
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{
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public static G2C_GetAccountInfoResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2C_GetAccountInfoResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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GameAccountInfo = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2C_GetAccountInfoResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.G2C_GetAccountInfoResponse; }
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[ProtoMember(1)]
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public GameAccountInfo GameAccountInfo { get; set; }
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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[ProtoContract]
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public partial class C2G_TestMessage : AMessage, IMessage, IProto
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{
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public static C2G_TestMessage Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2G_TestMessage>();
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}
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public override void Dispose()
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{
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Tag = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2G_TestMessage>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.C2G_TestMessage; }
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[ProtoMember(1)]
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public string Tag { get; set; }
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}
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[ProtoContract]
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public partial class C2G_TestRequest : AMessage, IRequest, IProto
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{
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public static C2G_TestRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2G_TestRequest>();
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}
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public override void Dispose()
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{
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Tag = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2G_TestRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public G2C_TestResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2G_TestRequest; }
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[ProtoMember(1)]
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public string Tag { get; set; }
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}
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[ProtoContract]
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public partial class G2C_TestResponse : AMessage, IResponse, IProto
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{
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public static G2C_TestResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2C_TestResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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Tag = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2C_TestResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.G2C_TestResponse; }
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[ProtoMember(1)]
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public string Tag { get; set; }
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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[ProtoContract]
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public partial class C2G_CreateAddressableRequest : AMessage, IRequest, IProto
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{
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public static C2G_CreateAddressableRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2G_CreateAddressableRequest>();
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}
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public override void Dispose()
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{
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2G_CreateAddressableRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public G2C_CreateAddressableResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2G_CreateAddressableRequest; }
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}
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[ProtoContract]
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public partial class G2C_CreateAddressableResponse : AMessage, IResponse, IProto
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{
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public static G2C_CreateAddressableResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2C_CreateAddressableResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2C_CreateAddressableResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.G2C_CreateAddressableResponse; }
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[ProtoMember(1)]
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public uint ErrorCode { get; set; }
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}
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[ProtoContract]
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public partial class C2M_TestMessage : AMessage, IAddressableRouteMessage, IProto
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{
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public static C2M_TestMessage Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2M_TestMessage>();
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}
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public override void Dispose()
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{
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Tag = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2M_TestMessage>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.C2M_TestMessage; }
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[ProtoMember(1)]
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public string Tag { get; set; }
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}
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[ProtoContract]
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public partial class C2M_TestRequest : AMessage, IAddressableRouteRequest, IProto
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{
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public static C2M_TestRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2M_TestRequest>();
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}
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public override void Dispose()
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{
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Tag = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2M_TestRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public M2C_TestResponse ResponseType { get; set; }
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||||
public uint OpCode() { return OuterOpcode.C2M_TestRequest; }
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[ProtoMember(1)]
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||||
public string Tag { get; set; }
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||||
}
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[ProtoContract]
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public partial class M2C_TestResponse : AMessage, IAddressableRouteResponse, IProto
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{
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public static M2C_TestResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<M2C_TestResponse>();
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||||
}
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public override void Dispose()
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{
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ErrorCode = default;
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Tag = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<M2C_TestResponse>(this);
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#endif
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||||
}
|
||||
public uint OpCode() { return OuterOpcode.M2C_TestResponse; }
|
||||
[ProtoMember(1)]
|
||||
public string Tag { get; set; }
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||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
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/// 通知Gate服务器创建一个Chat的Route连接
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||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2G_CreateChatRouteRequest : AMessage, IRequest, IProto
|
||||
{
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||||
public static C2G_CreateChatRouteRequest Create(Scene scene)
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||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2G_CreateChatRouteRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
#if FANTASY_NET || FANTASY_UNITY
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||||
GetScene().MessagePoolComponent.Return<C2G_CreateChatRouteRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public G2C_CreateChatRouteResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2G_CreateChatRouteRequest; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class G2C_CreateChatRouteResponse : AMessage, IResponse, IProto
|
||||
{
|
||||
public static G2C_CreateChatRouteResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<G2C_CreateChatRouteResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<G2C_CreateChatRouteResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.G2C_CreateChatRouteResponse; }
|
||||
[ProtoMember(1)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 发送一个Route消息给Chat
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2Chat_TestMessage : AMessage, ICustomRouteMessage, IProto
|
||||
{
|
||||
public static C2Chat_TestMessage Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2Chat_TestMessage>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Tag = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2Chat_TestMessage>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.C2Chat_TestMessage; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.ChatRoute;
|
||||
[ProtoMember(1)]
|
||||
public string Tag { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 发送一个RPCRoute消息给Chat
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2Chat_TestMessageRequest : AMessage, ICustomRouteRequest, IProto
|
||||
{
|
||||
public static C2Chat_TestMessageRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2Chat_TestMessageRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Tag = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2Chat_TestMessageRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Chat2C_TestMessageResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2Chat_TestMessageRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.ChatRoute;
|
||||
[ProtoMember(1)]
|
||||
public string Tag { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class Chat2C_TestMessageResponse : AMessage, ICustomRouteResponse, IProto
|
||||
{
|
||||
public static Chat2C_TestMessageResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Chat2C_TestMessageResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
Tag = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Chat2C_TestMessageResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Chat2C_TestMessageResponse; }
|
||||
[ProtoMember(1)]
|
||||
public string Tag { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
}
|
||||
28
OutputClient/Generate/NetworkProtocol/OuterOpcode.cs
Normal file
28
OutputClient/Generate/NetworkProtocol/OuterOpcode.cs
Normal file
@@ -0,0 +1,28 @@
|
||||
namespace Fantasy
|
||||
{
|
||||
public static partial class OuterOpcode
|
||||
{
|
||||
public const uint C2A_RegisterRequest = 268445457;
|
||||
public const uint A2C_RegisterResponse = 402663185;
|
||||
public const uint C2A_LoginRequest = 268445458;
|
||||
public const uint A2C_LoginResponse = 402663186;
|
||||
public const uint C2G_LoginRequest = 268445459;
|
||||
public const uint G2C_LoginResponse = 402663187;
|
||||
public const uint G2C_RepeatLogin = 134227729;
|
||||
public const uint C2G_GetAccountInfoRequest = 268445460;
|
||||
public const uint G2C_GetAccountInfoResponse = 402663188;
|
||||
public const uint C2G_TestMessage = 134227730;
|
||||
public const uint C2G_TestRequest = 268445461;
|
||||
public const uint G2C_TestResponse = 402663189;
|
||||
public const uint C2G_CreateAddressableRequest = 268445462;
|
||||
public const uint G2C_CreateAddressableResponse = 402663190;
|
||||
public const uint C2M_TestMessage = 1342187281;
|
||||
public const uint C2M_TestRequest = 1476405009;
|
||||
public const uint M2C_TestResponse = 1610622737;
|
||||
public const uint C2G_CreateChatRouteRequest = 268445463;
|
||||
public const uint G2C_CreateChatRouteResponse = 402663191;
|
||||
public const uint C2Chat_TestMessage = 2147493649;
|
||||
public const uint C2Chat_TestMessageRequest = 2281711377;
|
||||
public const uint Chat2C_TestMessageResponse = 2415929105;
|
||||
}
|
||||
}
|
||||
18
OutputClient/Generate/NetworkProtocol/RoamingType.cs
Normal file
18
OutputClient/Generate/NetworkProtocol/RoamingType.cs
Normal file
@@ -0,0 +1,18 @@
|
||||
using System.Collections.Generic;
|
||||
namespace Fantasy
|
||||
{
|
||||
// Roaming协议定义(需要定义10000以上、因为10000以内的框架预留)
|
||||
public static class RoamingType
|
||||
{
|
||||
public const int MapRoamingType = 10001;
|
||||
public const int ChatRoamingType = 10002;
|
||||
public static IEnumerable<int> RoamingTypes
|
||||
{
|
||||
get
|
||||
{
|
||||
yield return 10001;
|
||||
yield return 10002;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
9
OutputClient/Generate/NetworkProtocol/RouteType.cs
Normal file
9
OutputClient/Generate/NetworkProtocol/RouteType.cs
Normal file
@@ -0,0 +1,9 @@
|
||||
namespace Fantasy
|
||||
{
|
||||
// Route协议定义(需要定义1000以上、因为1000以内的框架预留)
|
||||
public static class RouteType
|
||||
{
|
||||
public const int GateRoute = 1001; // Gate
|
||||
public const int ChatRoute = 1002; // Chat
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user