水电费
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78
Hotfix/EntityTimeOutComponentSystem.cs
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78
Hotfix/EntityTimeOutComponentSystem.cs
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using Fantasy;
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using Fantasy.Async;
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using Fantasy.Entitas.Interface;
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using Fantasy.Helper;
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namespace System.Authentication;
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public sealed class EntityTimeOutComponentDestroySystem : DestroySystem<EntityTimeOutComponent>
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{
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protected override void Destroy(EntityTimeOutComponent self)
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{
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if (self.TimerId != 0)
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{
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self.Scene.TimerComponent.Net.Remove(ref self.TimerId);
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}
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self.NextTime = 0;
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self.Interval = 0;
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}
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}
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public static class EntityTimeOutComponentSystem
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{
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public static void SetInterval(this EntityTimeOutComponent self, int interval)
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{
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if (interval <= 0)
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{
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throw new ArgumentException("interval must be greater than 0", nameof(interval));
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}
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self.Interval = interval;
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self.NextTime = TimeHelper.Now + interval;
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}
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public static bool CheckInterval(this EntityTimeOutComponent self)
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{
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if (self.NextTime > TimeHelper.Now)
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{
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Log.Warning("当前连接请求的间隔过小");
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return false;
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}
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self.NextTime = TimeHelper.Now + self.Interval;
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return true;
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}
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public static void TimeOut(this EntityTimeOutComponent self, int timeout, Func<FTask>? task = null)
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{
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var scene = self.Scene;
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var parentRunTimeId = self.Parent.RuntimeId;
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if (self.TimerId != 0)
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{
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self.Scene.TimerComponent.Net.Remove(ref self.TimerId);
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}
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self.TimerId =
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scene.TimerComponent.Net.OnceTimer(timeout, () => { self.Handler(parentRunTimeId, task).Coroutine(); });
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}
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private static async FTask Handler(this EntityTimeOutComponent self, long parentRunTimeId, Func<FTask>? task = null)
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{
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var selfParent = self.Parent;
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if (selfParent == null || parentRunTimeId != selfParent.RuntimeId)
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{
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return;
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}
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if (task != null)
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{
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await task();
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}
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self.TimerId = 0;
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selfParent.Dispose();
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}
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}
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