修改为luban

This commit is contained in:
Bob.Song
2026-03-05 15:03:45 +08:00
parent 13e4315a70
commit 36067705f2
122 changed files with 10497 additions and 2216 deletions

View File

@@ -1,132 +1,70 @@
using System.Collections.Generic;
using Fantasy;
using Fantasy.Async;
using Fantasy.Entitas;
using NB.Game;
// using Fantasy;
// using Fantasy.Entitas;
// using Fantasy.Entitas.Interface;
//
// #pragma warning disable CS8601 // Possible null reference assignment.
//
// namespace NB.Chat;
//
// public sealed class ChatUnitManageComponentDestroySystem : DestroySystem<ChatUnitManageComponent>
// {
// protected override void Destroy(ChatUnitManageComponent self)
// {
// foreach (var chatUnit in self.Units.Values.ToArray())
// {
// chatUnit.Dispose();
// }
//
// self.Units.Clear();
// }
// }
namespace NB.Chat;
public static class ChatUnitManageComponentSystem
{
#region
/// <summary>
/// 离线消息,进入待领取队列
/// </summary>
/// <param name="self"></param>
/// <param name="targetId"></param>
/// <param name="message"></param>
public static void SaveOfflineMessage(this SocialUnitManageComponent self, long targetId, ChatMessageInfo message)
{
// self.NotSendMessage.Add(targetId, message);
}
#endregion
#region 线线
/// <summary>
/// 玩家上线
/// </summary>
/// <param name="self"></param>
/// <param name="scene"></param>
/// <param name="accountId"></param>
/// <param name="gateRouteId"></param>
public static async FTask<SocialUnit?> Online(this SocialUnitManageComponent self, Scene scene,
long accountId,
long gateRouteId)
{
// var accountId = roleSimpleInfo.RoleId;
if (!self.TryGet(accountId, out var account))
{
account = ChatUnitFactory.Create(scene, accountId);
self.Add(account);
}
if (account != null)
{
await account.TryComponent<MailComponent>();
account.GateRouteId = gateRouteId;
// account.Role = roleSimpleInfo;
}
await FTask.CompletedTask;
return account;
}
public static async FTask Offline(this SocialUnitManageComponent self, Scene scene, long accountId, long gateRouteId)
{
if (self.TryGet(accountId, out var unit) && unit != null)
{
if (unit.GateRouteId == gateRouteId)
{
Log.Info("退出当前聊天服==");
self.Remove(accountId); //如果当前网关和下线的网关一致
}
}
await FTask.CompletedTask;
}
#endregion
#region &
public static void Add(this SocialUnitManageComponent self, SocialUnit account)
{
self.Units.Add(account.Id, account);
}
public static SocialUnit? Get(this SocialUnitManageComponent self, long accountId)
{
return self.Units.GetValueOrDefault(accountId);
}
public static bool TryGet(this SocialUnitManageComponent self, long accountId, out SocialUnit? account)
{
return self.Units.TryGetValue(accountId, out account);
}
public static void Remove(this SocialUnitManageComponent self, long accountId, bool isDispose = true)
{
if (!self.Units.Remove(accountId, out var account))
{
return;
}
if (!isDispose)
{
return;
}
account.Dispose();
}
#endregion
#region
/// <summary>
/// 尝试给增加相关组件
/// </summary>
/// <param name="socialUnit"></param>
/// <typeparam name="T"></typeparam>
public static async FTask TryComponent<T>(this SocialUnit socialUnit) where T : Entity, new()
{
if (socialUnit.GetComponent<T>() == null)
{
var mailComponent = await socialUnit.Scene.World.Database.Query<T>(socialUnit.Id, true);
if (mailComponent == null)
{
//如果没有邮件组件
socialUnit.AddComponent<T>();
}
else
{
socialUnit.AddComponent(mailComponent);
}
}
}
#endregion
}
// public static class ChatUnitManageComponentSystem
// {
// public static ChatUnit Add(this ChatUnitManageComponent self, long unitId, string userName, long gateRouteId)
// {
// if (!self.Units.TryGetValue(unitId, out var chatUnit))
// {
// chatUnit = Entity.Create<ChatUnit>(self.Scene, unitId, true, true);
// self.Units.Add(unitId, chatUnit);
// Log.Debug(
// $"Add ChatUnit Count: {self.Units.Count} UnitId: {unitId} UserName: {userName} GateRouteId: {gateRouteId}");
// }
// else
// {
// Log.Debug($"ChatUnit: {chatUnit.UserName}({chatUnit.GateRouteId})");
// }
//
// chatUnit.UserName = userName;
// chatUnit.GateRouteId = gateRouteId;
// return chatUnit;
// }
//
// public static ChatUnit? Get(this ChatUnitManageComponent self, long unitId)
// {
// return self.Units.GetValueOrDefault(unitId);
// }
//
// public static bool TryGet(this ChatUnitManageComponent self, long unitId, out ChatUnit chatUnit)
// {
// return self.Units.TryGetValue(unitId, out chatUnit);
// }
//
// public static void Remove(this ChatUnitManageComponent self, long unitId, bool isDispose = true)
// {
// // 由于退出频道的时候也会检查该玩家是否在ChatUnitManageComponent中所以这里不做移除操作。
// if (!self.Units.TryGetValue(unitId, out var chatUnit))
// {
// return;
// }
//
// if (isDispose)
// {
// chatUnit.Dispose();
// }
//
// // 因为玩家已经执行了退出频道的操作了,所以要清除一下这个数据。
// self.Units.Remove(unitId);
// Log.Debug($"Remove ChatUnit: {chatUnit.UserName}({chatUnit.GateRouteId}) Count: {self.Units.Count}");
// }
// }