修改为luban

This commit is contained in:
Bob.Song
2026-03-05 15:03:45 +08:00
parent 13e4315a70
commit 36067705f2
122 changed files with 10497 additions and 2216 deletions

View File

@@ -1,74 +1,42 @@
using Fantasy.Async;
using Fantasy.Entitas;
using Fantasy.Entitas;
using Fantasy.Entitas.Interface;
using Fantasy.Helper;
#pragma warning disable CS8602 // Dereference of a possibly null reference.
#pragma warning disable CS8601 // Possible null reference assignment.
namespace NB.Chat;
public class ChatChannelCenterComponentAwakeSystem : AwakeSystem<ChatChannelCenterComponent>
{
protected override void Awake(ChatChannelCenterComponent self)
{
}
}
public class ChatChannelCenterComponentDestroySystem : DestroySystem<ChatChannelCenterComponent>
public sealed class ChatChannelCenterComponentDestroySystem : DestroySystem<ChatChannelCenterComponent>
{
protected override void Destroy(ChatChannelCenterComponent self)
{
foreach (var chatChannelComponent in self.Channels.Values.ToArray())
{
chatChannelComponent.Dispose();
}
self.Channels.Clear();
}
}
public static class ChatChannelCenterComponentSystem
{
/// <summary>
/// 获取一个频道
/// </summary>
/// <param name="self"></param>
/// <param name="channelId"></param>
/// <returns></returns>
public static async FTask<ChatChannel?> Get(this ChatChannelCenterComponent self, long channelId)
public static ChatChannelComponent Apply(this ChatChannelCenterComponent self, long channelId)
{
if (self.Channels.TryGetValue(channelId, out var channel))
{
return channel;
}
//查数据库
channel = await self.Scene.World.Database.Query<ChatChannel>(channelId, true);
if (channel != null)
{
self.Channels.Add(channel.Id, channel);
}
channel = Entity.Create<ChatChannelComponent>(self.Scene, channelId, true, true);
self.Channels.Add(channelId, channel);
return channel;
}
/// <summary>
/// 申请创建一个频道
/// </summary>
/// <param name="self"></param>
/// <param name="unit"></param>
/// <returns></returns>
public static async FTask<ChatChannel> Create(this ChatChannelCenterComponent self, SocialUnit unit)
public static bool TryGet(this ChatChannelCenterComponent self, long channelId, out ChatChannelComponent channel)
{
var channel = Entity.Create<ChatChannel>(self.Scene, true, true);
channel.Creator = unit.Role.RoleId;
channel.CreateTime = TimeHelper.Now;
self.Channels.Add(channel.Id, channel);
//保存到数据库
await self.Scene.World.Database.Save(channel);
return channel;
return self.Channels.TryGetValue(channelId, out channel);
}
/// <summary>
/// 解散
/// </summary>
/// <param name="self"></param>
/// <param name="channelId"></param>
public static void Disband(this ChatChannelCenterComponent self, long channelId)
{
if (self.Channels.Remove(channelId, out var channel))
@@ -76,6 +44,6 @@ public static class ChatChannelCenterComponentSystem
return;
}
channel?.Dispose();
channel.Dispose();
}
}