修改为luban
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// using Fantasy;
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// using Fantasy.Async;
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// using Fantasy.Entitas;
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// using Fantasy.Network.Interface;
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//
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// namespace NB.Chat;
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//
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// public sealed class G2Chat_LoginRequestHandler : AddressRPC<Scene, G2Chat_LoginRequest, Chat2G_LoginResponse>
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// {
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// protected override async FTask Run(Scene scene, G2Chat_LoginRequest request, Chat2G_LoginResponse response, Action reply)
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// {
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// var chatUnit = scene.GetComponent<ChatUnitManageComponent>().Add(request.UnitId, request.UserName, request.GateRouteId);
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// response.ChatRouteId = chatUnit.RunTimeId;
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// // 这里模拟创建一个频道用于测试用
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// var chatChannelCenterComponent = scene.GetComponent<ChatChannelCenterComponent>();
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// var chatChannelComponent = chatChannelCenterComponent.Apply(1);
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// // 加入到聊天频道
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// chatChannelComponent.JoinChannel(request.UnitId);
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// await FTask.CompletedTask;
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// }
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// }
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@@ -0,0 +1,13 @@
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// using Fantasy.Async;
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// using Fantasy.Network.Interface;
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//
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// namespace NB.Chat;
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//
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// public sealed class G2Chat_OfflineRequestHandler : AddressRPC<ChatUnit, G2Chat_OfflineRequest, Chat2G_OfflineResponse>
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// {
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// protected override async FTask Run(ChatUnit chatUnit, G2Chat_OfflineRequest request, Chat2G_OfflineResponse response, Action reply)
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// {
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// await FTask.CompletedTask;
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// chatUnit.Scene.GetComponent<ChatUnitManageComponent>().Remove(chatUnit.Id);
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// }
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// }
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@@ -0,0 +1,20 @@
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using Fantasy;
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using Fantasy.Async;
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using Fantasy.Network.Interface;
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namespace NB.Chat;
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public sealed class Other2Chat_ChatMessageHandler : Address<SocialUnit, Other2Chat_ChatMessage>
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{
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protected override async FTask Run(SocialUnit chatUnit, Other2Chat_ChatMessage message)
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{
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var result = ChatSceneHelper.Distribution(chatUnit, message.ChatInfoTree, false);
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if (result != 0)
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{
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Log.Warning($"Other2Chat_ChatMessageHandler: Distribution failed, result: {result}");
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}
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await FTask.CompletedTask;
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}
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}
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