缓存模块
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@@ -4,6 +4,7 @@ using Fantasy.Entitas;
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using Fantasy.Event;
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using Fantasy.Helper;
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using Fantasy.Serialize;
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using NB.Game;
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using ProtoBuf;
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namespace NB;
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@@ -28,7 +29,6 @@ public sealed class OnCreateSceneEvent : AsyncEventSystem<OnCreateScene>
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/// <returns>A task representing the asynchronous operation.</returns>
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protected override async FTask Handler(OnCreateScene self)
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{
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// var epoch1970 = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc).Ticks / 10000;
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//
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// {
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@@ -44,16 +44,16 @@ public sealed class OnCreateSceneEvent : AsyncEventSystem<OnCreateScene>
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// var time = (uint)((now - epochThisYear) / 1000);
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// Log.Debug($"time = {time} now = {now} epochThisYear = {epochThisYear}");
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// }
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var scene = self.Scene;
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switch (scene.SceneType)
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{
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case 6666:
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{
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var subSceneTestComponent = scene.AddComponent<SubSceneTestComponent>();
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Log.Debug("增加了SubSceneTestComponent");
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scene.EntityComponent.CustomSystem(subSceneTestComponent,CustomSystemType.RunSystem);
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scene.EntityComponent.CustomSystem(subSceneTestComponent, CustomSystemType.RunSystem);
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break;
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}
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case SceneType.Addressable:
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@@ -71,6 +71,23 @@ public sealed class OnCreateSceneEvent : AsyncEventSystem<OnCreateScene>
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{
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break;
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}
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case SceneType.Game:
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{
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// for (int i = 0; i < 100; i++)
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// {
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// var accountId = scene.EntityIdFactory.Create;
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// var account = PlayerFactory.Create(scene, accountId);
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//
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// account.Level = 99;
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// account.NickName = $"测试号{i + 1}";
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// account.Country = "cn";
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// account.Exp = 999;
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// account.Head = "xxx.png";
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// await account.Save();
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// }
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//
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break;
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}
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case SceneType.Gate:
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{
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// var tasks = new List<FTask>(2000);
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@@ -92,7 +109,7 @@ public sealed class OnCreateSceneEvent : AsyncEventSystem<OnCreateScene>
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// }
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// await FTask.WaitAll(tasks);
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// }
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// 执行自定义系统
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var testCustomSystemComponent = scene.AddComponent<TestCustomSystemComponent>();
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scene.EntityComponent.CustomSystem(testCustomSystemComponent, CustomSystemType.RunSystem);
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