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@@ -34,6 +34,8 @@ namespace Fantasy
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Country = default;
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Level = default;
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Exp = default;
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Vip = default;
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VipInfo = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<RoleBaseInfo>(this);
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#endif
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@@ -48,6 +50,10 @@ namespace Fantasy
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public int Level { get; set; }
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[ProtoMember(5)]
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public int Exp { get; set; }
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[ProtoMember(6)]
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public bool Vip { get; set; }
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[ProtoMember(7)]
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public VipInfo VipInfo { get; set; }
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}
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[ProtoContract]
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public partial class KeyValueStringInt64 : AMessage, IProto
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@@ -167,6 +173,7 @@ namespace Fantasy
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Head = default;
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Country = default;
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Level = default;
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Vip = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<RoleSimpleInfo>(this);
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#endif
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@@ -181,6 +188,8 @@ namespace Fantasy
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public string Country { get; set; }
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[ProtoMember(5)]
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public int Level { get; set; }
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[ProtoMember(6)]
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public bool Vip { get; set; }
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}
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/// <summary>
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/// VIP信息
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@@ -109,6 +109,53 @@ namespace Fantasy
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 获取玩家基础信息
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/// </summary>
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[ProtoContract]
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public partial class S2G_GetPlayerBasicInfoRequest : AMessage, IRouteRequest, IProto
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{
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public static S2G_GetPlayerBasicInfoRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<S2G_GetPlayerBasicInfoRequest>();
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}
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public override void Dispose()
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{
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IdList.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<S2G_GetPlayerBasicInfoRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public G2S_GetPlayerBasicInfoResponse ResponseType { get; set; }
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public uint OpCode() { return InnerOpcode.S2G_GetPlayerBasicInfoRequest; }
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[ProtoMember(1)]
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public List<long> IdList = new List<long>();
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}
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/// <summary>
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/// 获取玩家基础信息响应
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/// </summary>
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[ProtoContract]
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public partial class G2S_GetPlayerBasicInfoResponse : AMessage, IRouteResponse, IProto
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{
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public static G2S_GetPlayerBasicInfoResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2S_GetPlayerBasicInfoResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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RoleList.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2S_GetPlayerBasicInfoResponse>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.G2S_GetPlayerBasicInfoResponse; }
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[ProtoMember(1)]
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public List<RoleSimpleInfo> RoleList = new List<RoleSimpleInfo>();
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 通知游戏服角色进入该聊天服
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/// </summary>
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[ProtoContract]
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@@ -6,10 +6,12 @@ namespace Fantasy
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public const uint Game2G_EnterResponse = 1207969553;
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public const uint G2Game_ExitRequest = 1073751826;
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public const uint Game2G_ExitResponse = 1207969554;
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public const uint G2S_EnterRequest = 1073751827;
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public const uint S2G_EnterResponse = 1207969555;
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public const uint G2S_ExitRequest = 1073751828;
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public const uint S2G_ExitResponse = 1207969556;
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public const uint S2G_GetPlayerBasicInfoRequest = 1073751827;
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public const uint G2S_GetPlayerBasicInfoResponse = 1207969555;
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public const uint G2S_EnterRequest = 1073751828;
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public const uint S2G_EnterResponse = 1207969556;
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public const uint G2S_ExitRequest = 1073751829;
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public const uint S2G_ExitResponse = 1207969557;
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public const uint S2G_ChatMessage = 939534097;
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public const uint Club2Chat_CreateChannel = 939534098;
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}
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@@ -441,6 +441,9 @@ namespace Fantasy
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[ProtoMember(2)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// /////////// ******** 工会 *******/////////////
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/// </summary>
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[ProtoContract]
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public partial class ClubInfo : AMessage, IProto
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{
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