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@@ -138,10 +138,9 @@ public sealed class OnCreateSceneEvent : AsyncEventSystem<OnCreateScene>
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private async FTask InitializeSocialScene(Scene scene)
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{
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Log.Info($"初始化 Social 场景: {scene.Id}");
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//用于管理玩家的组件
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scene.AddComponent<MailManageComponent>();
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//聊天
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// Log.Info($"初始化 Social 场景: {scene.Id}");
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// 离线邮件箱管理组件。
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await scene.AddComponent<MailBoxManageComponent>().Init();
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// 聊天频道中控中心组件。
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scene.AddComponent<ChatChannelCenterComponent>();
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await FTask.CompletedTask;
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@@ -154,7 +153,7 @@ public sealed class OnCreateSceneEvent : AsyncEventSystem<OnCreateScene>
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//用于管理玩家的组件
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scene.AddComponent<PlayerManageComponent>();
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scene.AddComponent<PlayerBasicCacheManageComponent>();
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await scene.AddComponent<ItemUseComponent>().Initialize();
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Log.Info("创建地图场景===");
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var roomManageComponent = scene.AddComponent<RoomManageComponent>();
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