新增逻辑
This commit is contained in:
@@ -18,4 +18,8 @@
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<ProjectReference Include="..\ThirdParty\ThirdParty.csproj" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Game\Map\" />
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</ItemGroup>
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</Project>
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@@ -65,13 +65,13 @@
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networkProtocol=""
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outerPort="0" innerPort="11051" />
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<scene id="1007"
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processConfigId="1"
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worldConfigId="1"
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sceneRuntimeMode="MultiThread"
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sceneTypeString="Map"
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networkProtocol=""
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outerPort="0" innerPort="11061" />
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<!-- <scene id="1007" -->
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<!-- processConfigId="1" -->
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<!-- worldConfigId="1" -->
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<!-- sceneRuntimeMode="MultiThread" -->
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<!-- sceneTypeString="Map" -->
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<!-- networkProtocol="" -->
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<!-- outerPort="0" innerPort="11061" /> -->
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</scenes>
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</server>
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</fantasy>
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@@ -8,7 +8,15 @@ public enum ItemBasicType
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None,
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Currency = 1,
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Item = 2,
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Fish = 3,
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Rod = 3,
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Reel =4,
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Bobber = 5,
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Line = 6,
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Bait = 7,
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Lure = 8,
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Hook = 9,
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Weight = 10,
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Feeder = 11,
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}
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public class Item : Entity
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@@ -47,4 +55,9 @@ public class Item : Entity
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/// 物品所属的容器
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/// </summary>
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[BsonIgnore] PlayerItemContainerComponent Container;
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/// <summary>
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/// 正则使用中
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/// </summary>
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[BsonIgnore] public bool InUse;
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}
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@@ -1,8 +1,8 @@
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using Fantasy.Entitas;
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namespace NB.Map;
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namespace NB.Game;
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public class MapManageComponent: Entity
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public class MapManageComponent : Entity
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{
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public readonly Dictionary<long, Map> Maps = new();
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}
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@@ -1,6 +1,6 @@
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using Fantasy.Entitas;
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namespace NB.Map;
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namespace NB.Game;
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public class RoomManageComponent : Entity
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{
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@@ -8,6 +8,4 @@ public class RoomManageComponent : Entity
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public readonly PriorityQueue<int, int> FreeIds = new();
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public readonly HashSet<int> InUseID = new();
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public string TestRoomCode;
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}
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@@ -1,6 +1,6 @@
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using Fantasy.Entitas;
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namespace NB.Map;
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namespace NB.Game;
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public class Map : Entity
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{
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@@ -12,5 +12,5 @@ public class Map : Entity
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/// <summary>
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/// 地图玩家
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/// </summary>
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public Dictionary<long, MapUnit> Units = new Dictionary<long, MapUnit>();
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public Dictionary<long, Player> Units = new Dictionary<long, Player>();
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}
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@@ -1,7 +1,6 @@
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using Fantasy.Entitas;
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using NB.Map;
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namespace NB.Map;
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namespace NB.Game;
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/// <summary>
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/// 地图房间
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@@ -26,7 +25,7 @@ public class MapRoom : Entity
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/// <summary>
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/// 房间玩家
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/// </summary>
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public Dictionary<long, MapUnit> Units = new Dictionary<long, MapUnit>();
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public Dictionary<long, Player> Units = new Dictionary<long, Player>();
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/// <summary>
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/// 房主
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@@ -1,19 +1,13 @@
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using Fantasy;
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using Fantasy.Entitas;
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using Fantasy.Entitas;
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using Unity.Mathematics;
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namespace NB.Map;
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namespace NB.Game;
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/// <summary>
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/// 地图玩家单元
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///
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/// </summary>
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public class MapUnit : Entity
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public class MapUnitComponent : Entity
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{
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/// <summary>
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/// 角色基础信息
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/// </summary>
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public RoleSimpleInfo Info;
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/// <summary>
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/// 位置
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/// </summary>
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@@ -24,20 +18,18 @@ public class MapUnit : Entity
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/// </summary>
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public float3 Rotation;
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/// <summary>
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/// 当前所在地图id
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/// </summary>
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public int MapId;
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/// <summary>
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/// 当前所在的房间id
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/// </summary>
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public int RoomId;
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public long GateRouteId;
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/// <summary>
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/// 钓组信息
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/// </summary>
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public List<MapUnitGear> Gears = new List<MapUnitGear>();
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/// <summary>
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/// 房间Id
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/// </summary>
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public int RoomId;
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/// <summary>
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/// 地图id
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/// </summary>
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public int MapId;
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}
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@@ -1,7 +1,7 @@
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using Fantasy.Entitas;
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using Unity.Mathematics;
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namespace NB.Map;
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namespace NB.Game;
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public enum MapGearState
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{
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@@ -18,7 +18,7 @@ public class MapUnitGear : Entity
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/// <summary>
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/// 杆子
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/// </summary>
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public long Rod;
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public long Item;
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/// <summary>
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/// 杆子配件
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@@ -63,4 +63,5 @@ public sealed class Player : Entity
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[BsonIgnore] public long SessionRunTimeId;
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}
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@@ -85,6 +85,7 @@ namespace Fantasy
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}
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public override void Dispose()
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{
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ItemId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Game_UseItemRequest>(this);
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#endif
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@@ -94,6 +95,8 @@ namespace Fantasy
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public uint OpCode() { return OuterOpcode.C2Game_UseItemRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public long ItemId { get; set; }
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}
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/// <summary>
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/// 请求使用物品响应
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@@ -509,5 +512,57 @@ namespace Fantasy
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[ProtoMember(1)]
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public List<AwardInfo> Awards = new List<AwardInfo>();
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}
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/// <summary>
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/// /////////// ******** GM *******/////////////
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/// </summary>
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/// <summary>
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/// 请求执行GM
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/// </summary>
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[ProtoContract]
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public partial class C2Game_GMRequest : AMessage, ICustomRouteRequest
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{
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public static C2Game_GMRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<C2Game_GMRequest>();
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}
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public override void Dispose()
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{
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Cmd = default;
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Args = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<C2Game_GMRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Game2C_GMResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2Game_GMRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public string Cmd { get; set; }
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[ProtoMember(2)]
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public string Args { get; set; }
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}
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/// <summary>
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/// 执行GM返回
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/// </summary>
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[ProtoContract]
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public partial class Game2C_GMResponse : AMessage, ICustomRouteResponse
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{
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public static Game2C_GMResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Game2C_GMResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2C_GMResponse>(this);
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#endif
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}
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public uint OpCode() { return OuterOpcode.Game2C_GMResponse; }
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[ProtoMember(1)]
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public uint ErrorCode { get; set; }
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}
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}
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@@ -39,7 +39,7 @@ namespace Fantasy
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public Map2C_CreateRoomResponse ResponseType { get; set; }
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public uint OpCode() { return OuterOpcode.C2Map_CreateRoomRequest; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.MapRoute;
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public int MapId { get; set; }
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}
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@@ -193,7 +193,7 @@ namespace Fantasy
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}
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public uint OpCode() { return OuterOpcode.Map2C_ChangeMap; }
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[ProtoIgnore]
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public int RouteType => Fantasy.RouteType.MapRoute;
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public int RouteType => Fantasy.RouteType.GameRoute;
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[ProtoMember(1)]
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public int MapId { get; set; }
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[ProtoMember(2)]
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@@ -99,25 +99,31 @@ namespace Fantasy
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}
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public override void Dispose()
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{
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Rod = default;
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Rigs.Clear();
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Item = default;
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Binds.Clear();
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Position = default;
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Rotation = default;
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Propertys.Clear();
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InUse = default;
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InHand = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<GearInfo>(this);
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#endif
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}
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[ProtoMember(1)]
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public long Rod { get; set; }
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public ItemInfo Item { get; set; }
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[ProtoMember(2)]
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public List<long> Rigs = new List<long>();
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public List<ItemInfo> Binds = new List<ItemInfo>();
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[ProtoMember(3)]
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public Vector3Info Position { get; set; }
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[ProtoMember(4)]
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public Vector3Info Rotation { get; set; }
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[ProtoMember(5)]
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public List<KeyValueInt64> Propertys = new List<KeyValueInt64>();
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[ProtoMember(6)]
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public bool InUse { get; set; }
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[ProtoMember(7)]
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public bool InHand { get; set; }
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}
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[ProtoContract]
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public partial class UnitStateInfo : AMessage
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@@ -21,8 +21,10 @@ namespace Fantasy
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public const uint C2Game_BuyRequest = 2281711384;
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public const uint Game2C_BuyResponse = 2415929112;
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public const uint Game2C_RewardNotify = 2147493651;
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public const uint C2Map_CreateRoomRequest = 2281711385;
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public const uint Map2C_CreateRoomResponse = 2415929113;
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public const uint C2Game_GMRequest = 2281711385;
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public const uint Game2C_GMResponse = 2415929113;
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public const uint C2Map_CreateRoomRequest = 2281711386;
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public const uint Map2C_CreateRoomResponse = 2415929114;
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public const uint C2G_ExitRoomRequest = 268445457;
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public const uint G2C_ExitRoomResponse = 402663185;
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public const uint C2G_EnterMapRequest = 268445458;
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@@ -33,10 +35,12 @@ namespace Fantasy
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public const uint C2G_LoginRequest = 268445460;
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public const uint G2C_LoginResponse = 402663188;
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public const uint G2C_RepeatLogin = 134227729;
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public const uint C2Game_GetRoleInfoRequest = 2281711386;
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public const uint Game2C_GetRoleInfoResponse = 2415929114;
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public const uint C2Game_GetRoleInfoRequest = 2281711387;
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public const uint Game2C_GetRoleInfoResponse = 2415929115;
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public const uint Map2C_RoleEnterRoomNotify = 2147493653;
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public const uint Map2C_RoleExitRoomNotify = 2147493654;
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public const uint C2Map_TakeItemRequest = 2281711388;
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public const uint Map2C_TakeItemResponse = 2415929116;
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public const uint C2Map_RolePropertyChange = 2147493655;
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public const uint Map2C_RoleStateNotify = 2147493656;
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public const uint Map2C_RoleGearChangeNotify = 2147493657;
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@@ -45,37 +49,37 @@ namespace Fantasy
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public const uint C2Map_Look = 2147493660;
|
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public const uint Map2C_MoveNotify = 2147493661;
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public const uint Map2C_LookeNotify = 2147493662;
|
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public const uint C2S_GetConversationsRequest = 2281711387;
|
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public const uint S2C_GetConversationsResponse = 2415929115;
|
||||
public const uint C2S_SendMailRequest = 2281711388;
|
||||
public const uint S2C_SendMailResponse = 2415929116;
|
||||
public const uint C2S_DeleteMailRequest = 2281711389;
|
||||
public const uint S2C_DeleteMailResponse = 2415929117;
|
||||
public const uint C2S_GetConversationsRequest = 2281711389;
|
||||
public const uint S2C_GetConversationsResponse = 2415929117;
|
||||
public const uint C2S_SendMailRequest = 2281711390;
|
||||
public const uint S2C_SendMailResponse = 2415929118;
|
||||
public const uint C2S_DeleteMailRequest = 2281711391;
|
||||
public const uint S2C_DeleteMailResponse = 2415929119;
|
||||
public const uint S2C_HaveMail = 2147493663;
|
||||
public const uint S2C_MailState = 2147493664;
|
||||
public const uint C2S_CreateChannelRequest = 2281711390;
|
||||
public const uint S2C_CreateChannelResponse = 2415929118;
|
||||
public const uint C2S_JoinChannelRequest = 2281711391;
|
||||
public const uint S2C_JoinChannelResponse = 2415929119;
|
||||
public const uint C2S_SendMessageRequest = 2281711392;
|
||||
public const uint S2C_SendMessageResponse = 2415929120;
|
||||
public const uint C2S_CreateChannelRequest = 2281711392;
|
||||
public const uint S2C_CreateChannelResponse = 2415929120;
|
||||
public const uint C2S_JoinChannelRequest = 2281711393;
|
||||
public const uint S2C_JoinChannelResponse = 2415929121;
|
||||
public const uint C2S_SendMessageRequest = 2281711394;
|
||||
public const uint S2C_SendMessageResponse = 2415929122;
|
||||
public const uint S2C_Message = 2147493665;
|
||||
public const uint C2S_CreateClubRequest = 2281711393;
|
||||
public const uint S2C_CreateClubResponse = 2415929121;
|
||||
public const uint C2S_GetClubInfoRequest = 2281711394;
|
||||
public const uint S2C_GetClubInfoResponse = 2415929122;
|
||||
public const uint C2S_GetMemberListRequest = 2281711395;
|
||||
public const uint S2C_GetMemberListResponse = 2415929123;
|
||||
public const uint C2S_GetClubListRequest = 2281711396;
|
||||
public const uint S2C_GetClubListResponse = 2415929124;
|
||||
public const uint C2S_JoinClubRequest = 2281711397;
|
||||
public const uint S2C_JoinClubResponse = 2415929125;
|
||||
public const uint C2S_LeaveClubRequest = 2281711398;
|
||||
public const uint S2C_LeaveClubResponse = 2415929126;
|
||||
public const uint C2S_DissolveClubRequest = 2281711399;
|
||||
public const uint S2C_DissolveClubResponse = 2415929127;
|
||||
public const uint C2S_DisposeJoinRequest = 2281711400;
|
||||
public const uint S2C_DisposeJoinResponse = 2415929128;
|
||||
public const uint C2S_CreateClubRequest = 2281711395;
|
||||
public const uint S2C_CreateClubResponse = 2415929123;
|
||||
public const uint C2S_GetClubInfoRequest = 2281711396;
|
||||
public const uint S2C_GetClubInfoResponse = 2415929124;
|
||||
public const uint C2S_GetMemberListRequest = 2281711397;
|
||||
public const uint S2C_GetMemberListResponse = 2415929125;
|
||||
public const uint C2S_GetClubListRequest = 2281711398;
|
||||
public const uint S2C_GetClubListResponse = 2415929126;
|
||||
public const uint C2S_JoinClubRequest = 2281711399;
|
||||
public const uint S2C_JoinClubResponse = 2415929127;
|
||||
public const uint C2S_LeaveClubRequest = 2281711400;
|
||||
public const uint S2C_LeaveClubResponse = 2415929128;
|
||||
public const uint C2S_DissolveClubRequest = 2281711401;
|
||||
public const uint S2C_DissolveClubResponse = 2415929129;
|
||||
public const uint C2S_DisposeJoinRequest = 2281711402;
|
||||
public const uint S2C_DisposeJoinResponse = 2415929130;
|
||||
public const uint S2C_ClubChange = 2147493666;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ namespace Fantasy
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_RoleEnterRoomNotify; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
public int RouteType => Fantasy.RouteType.GameRoute;
|
||||
[ProtoMember(1)]
|
||||
public MapUnitInfo Info { get; set; }
|
||||
}
|
||||
@@ -60,10 +60,65 @@ namespace Fantasy
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_RoleExitRoomNotify; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
public int RouteType => Fantasy.RouteType.GameRoute;
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求拿起物品
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class C2Map_TakeItemRequest : AMessage, ICustomRouteRequest
|
||||
{
|
||||
public static C2Map_TakeItemRequest Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<C2Map_TakeItemRequest>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
Id = default;
|
||||
Task = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<C2Map_TakeItemRequest>(this);
|
||||
#endif
|
||||
}
|
||||
[ProtoIgnore]
|
||||
public Map2C_TakeItemResponse ResponseType { get; set; }
|
||||
public uint OpCode() { return OuterOpcode.C2Map_TakeItemRequest; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.GameRoute;
|
||||
[ProtoMember(1)]
|
||||
public int Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public bool Task { get; set; }
|
||||
}
|
||||
/// <summary>
|
||||
/// 请求拿起物品响应
|
||||
/// </summary>
|
||||
[ProtoContract]
|
||||
public partial class Map2C_TakeItemResponse : AMessage, ICustomRouteResponse
|
||||
{
|
||||
public static Map2C_TakeItemResponse Create(Scene scene)
|
||||
{
|
||||
return scene.MessagePoolComponent.Rent<Map2C_TakeItemResponse>();
|
||||
}
|
||||
public override void Dispose()
|
||||
{
|
||||
ErrorCode = default;
|
||||
Id = default;
|
||||
Task = default;
|
||||
#if FANTASY_NET || FANTASY_UNITY
|
||||
GetScene().MessagePoolComponent.Return<Map2C_TakeItemResponse>(this);
|
||||
#endif
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_TakeItemResponse; }
|
||||
[ProtoMember(1)]
|
||||
public int Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
public bool Task { get; set; }
|
||||
[ProtoMember(3)]
|
||||
public uint ErrorCode { get; set; }
|
||||
}
|
||||
[ProtoContract]
|
||||
public partial class C2Map_RolePropertyChange : AMessage, ICustomRouteMessage
|
||||
{
|
||||
@@ -80,7 +135,7 @@ namespace Fantasy
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.C2Map_RolePropertyChange; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
public int RouteType => Fantasy.RouteType.GameRoute;
|
||||
[ProtoMember(1)]
|
||||
public List<KeyValueInt64> Propertys = new List<KeyValueInt64>();
|
||||
}
|
||||
@@ -104,7 +159,7 @@ namespace Fantasy
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_RoleStateNotify; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
public int RouteType => Fantasy.RouteType.GameRoute;
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
@@ -130,7 +185,7 @@ namespace Fantasy
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_RoleGearChangeNotify; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
public int RouteType => Fantasy.RouteType.GameRoute;
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
@@ -153,7 +208,7 @@ namespace Fantasy
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_RolePropertyChangeNotify; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
public int RouteType => Fantasy.RouteType.GameRoute;
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
@@ -180,7 +235,7 @@ namespace Fantasy
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.C2Map_Move; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
public int RouteType => Fantasy.RouteType.GameRoute;
|
||||
[ProtoMember(1)]
|
||||
public Vector3Info Position { get; set; }
|
||||
[ProtoMember(2)]
|
||||
@@ -211,7 +266,7 @@ namespace Fantasy
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.C2Map_Look; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
public int RouteType => Fantasy.RouteType.GameRoute;
|
||||
[ProtoMember(1)]
|
||||
public Vector3Info Rotation { get; set; }
|
||||
[ProtoMember(2)]
|
||||
@@ -242,7 +297,7 @@ namespace Fantasy
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_MoveNotify; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
public int RouteType => Fantasy.RouteType.GameRoute;
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
@@ -279,7 +334,7 @@ namespace Fantasy
|
||||
}
|
||||
public uint OpCode() { return OuterOpcode.Map2C_LookeNotify; }
|
||||
[ProtoIgnore]
|
||||
public int RouteType => Fantasy.RouteType.MapRoute;
|
||||
public int RouteType => Fantasy.RouteType.GameRoute;
|
||||
[ProtoMember(1)]
|
||||
public long Id { get; set; }
|
||||
[ProtoMember(2)]
|
||||
|
||||
@@ -6,6 +6,5 @@ namespace Fantasy
|
||||
public const int GateRoute = 1001; // Gate
|
||||
public const int SocialRoute = 1002; // Social
|
||||
public const int GameRoute = 1003; // Game
|
||||
public const int MapRoute = 1004; // 地图
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
using Fantasy.Entitas;
|
||||
|
||||
namespace NB.Map;
|
||||
|
||||
public class MapUnitManageComponent : Entity
|
||||
{
|
||||
public readonly Dictionary<long, MapUnit> Units = new();
|
||||
}
|
||||
Reference in New Issue
Block a user