频道聊天相关

This commit is contained in:
2025-08-12 14:05:23 +08:00
parent 12c328d538
commit 15723850c0
17 changed files with 212 additions and 66 deletions

View File

@@ -0,0 +1,45 @@
using Fantasy;
using Fantasy.Async;
using Fantasy.Network.Interface;
namespace NB.Chat;
/// <summary>
/// 请求进入频道
/// </summary>
public class
C2Chat_JoinChannelRequestHandler : RouteRPC<ChatUnit, C2Chat_JoinChannelRequest, Caht2C_JoinChannelResponse>
{
protected override async FTask Run(ChatUnit entity, C2Chat_JoinChannelRequest request,
Caht2C_JoinChannelResponse response, Action reply)
{
var channelCenter = entity.Scene.GetComponent<ChatChannelCenterComponent>();
if (channelCenter == null)
{
response.ErrorCode = ErrorCode.ErrServer;
return;
}
var oldChannelId = entity.CurrentChannel;
if (oldChannelId > 0)
{
//退出旧的频道
if (channelCenter.TryGet(oldChannelId, out var oldChannel) && oldChannel != null)
{
oldChannel.Exit(entity);
}
}
//加入新频道
if (channelCenter.TryGet(request.Target, out var channel) && channel != null)
{
channel.Enter(entity);
}
else
{
response.ErrorCode = ErrorCode.ChatNotChannel;
}
await FTask.CompletedTask;
}
}

View File

@@ -8,16 +8,7 @@ public static class ChatSceneHelper
{
#region
/// <summary>
/// 广播记录更新
/// </summary>
/// <param name="scene"></param>
/// <param name="record"></param>
public static void BroadcastRecord(Scene scene, ChatContentRecord record)
{
}
/// <summary>
/// 广播消息给所有人

View File

@@ -1,10 +1,38 @@
using Fantasy.Entitas;
using Fantasy.Entitas.Interface;
using Fantasy.Helper;
namespace NB.Chat;
public class ChatChannelCenterComponentAwakeSystem : AwakeSystem<ChatChannelCenterComponent>
{
protected override void Awake(ChatChannelCenterComponent self)
{
}
}
public class ChatChannelCenterComponentDestroySystem : DestroySystem<ChatChannelCenterComponent>
{
protected override void Destroy(ChatChannelCenterComponent self)
{
self.Channels.Clear();
}
}
public static class ChatChannelCenterComponentSystem
{
/// <summary>
/// 获取
/// </summary>
/// <param name="self"></param>
/// <param name="channelId"></param>
/// <param name="channel"></param>
/// <returns></returns>
public static bool TryGet(this ChatChannelCenterComponent self, long channelId, out ChatChannel? channel)
{
return self.Channels.TryGetValue(channelId, out channel);
}
/// <summary>
/// 申请创建一个频道
/// </summary>
@@ -26,18 +54,6 @@ public static class ChatChannelCenterComponentSystem
return channel;
}
/// <summary>
/// 获取
/// </summary>
/// <param name="self"></param>
/// <param name="channelId"></param>
/// <param name="channel"></param>
/// <returns></returns>
public static bool TryGet(this ChatChannelCenterComponent self, long channelId, out ChatChannel? channel)
{
return self.Channels.TryGetValue(channelId, out channel);
}
/// <summary>
/// 解散
/// </summary>

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@@ -0,0 +1,26 @@
namespace NB.Chat;
public static class ChatChannelSystem
{
/// <summary>
/// 进入频道
/// </summary>
/// <param name="channel"></param>
/// <param name="unit"></param>
public static void Enter(this ChatChannel channel, ChatUnit unit)
{
channel.Units.Add(unit.Id);
unit.CurrentChannel = channel.Id;
}
/// <summary>
/// 离开频道
/// </summary>
/// <param name="channel"></param>
/// <param name="unit"></param>
public static void Exit(this ChatChannel channel, ChatUnit unit)
{
channel.Units.Remove(unit.Id);
unit.CurrentChannel = 0;
}
}