新增角色相关信息

This commit is contained in:
2025-07-28 23:45:46 +08:00
parent be33e12b35
commit 09bbae66d2
68 changed files with 452 additions and 662 deletions

View File

@@ -15,7 +15,7 @@ using Fantasy.Serialize;
#pragma warning disable CS8625 // Cannot convert null literal to non-nullable reference type.
#pragma warning disable CS8618
namespace NBC
namespace Fantasy
{
[ProtoContract]
public partial class C2A_LoginRequest : AMessage, IRequest, IProto
@@ -149,45 +149,47 @@ namespace NBC
[ProtoMember(2)]
public long LoginTime { get; set; }
}
/// <summary>
/// 拿到当前账号的信息
/// </summary>
[ProtoContract]
public partial class C2G_GetAccountInfoRequest : AMessage, IRequest, IProto
public partial class C2Game_GetRoleInfoRequest : AMessage, ICustomRouteRequest, IProto
{
public static C2G_GetAccountInfoRequest Create(Scene scene)
public static C2Game_GetRoleInfoRequest Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<C2G_GetAccountInfoRequest>();
return scene.MessagePoolComponent.Rent<C2Game_GetRoleInfoRequest>();
}
public override void Dispose()
{
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<C2G_GetAccountInfoRequest>(this);
GetScene().MessagePoolComponent.Return<C2Game_GetRoleInfoRequest>(this);
#endif
}
[ProtoIgnore]
public G2C_GetAccountInfoResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2G_GetAccountInfoRequest; }
public Game2C_GetRoleInfoResponse ResponseType { get; set; }
public uint OpCode() { return OuterOpcode.C2Game_GetRoleInfoRequest; }
[ProtoIgnore]
public int RouteType => Fantasy.RouteType.GameRoute;
}
[ProtoContract]
public partial class G2C_GetAccountInfoResponse : AMessage, IResponse, IProto
public partial class Game2C_GetRoleInfoResponse : AMessage, ICustomRouteResponse, IProto
{
public static G2C_GetAccountInfoResponse Create(Scene scene)
public static Game2C_GetRoleInfoResponse Create(Scene scene)
{
return scene.MessagePoolComponent.Rent<G2C_GetAccountInfoResponse>();
return scene.MessagePoolComponent.Rent<Game2C_GetRoleInfoResponse>();
}
public override void Dispose()
{
ErrorCode = default;
GameAccountInfo = default;
Name = default;
RoleId = default;
#if FANTASY_NET || FANTASY_UNITY
GetScene().MessagePoolComponent.Return<G2C_GetAccountInfoResponse>(this);
GetScene().MessagePoolComponent.Return<Game2C_GetRoleInfoResponse>(this);
#endif
}
public uint OpCode() { return OuterOpcode.G2C_GetAccountInfoResponse; }
public uint OpCode() { return OuterOpcode.Game2C_GetRoleInfoResponse; }
[ProtoMember(1)]
public GameAccountInfo GameAccountInfo { get; set; }
public string Name { get; set; }
[ProtoMember(2)]
public string RoleId { get; set; }
[ProtoMember(3)]
public uint ErrorCode { get; set; }
}
}