完成离线消息发送和上线获取离线消息
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@@ -40,6 +40,7 @@ public static class GateLoginHelper
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}
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gateUnitSessionComponent.AccountID = gateUnit.AccountID;
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gateUnitSessionComponent.SessionId = session.RuntimeId;
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//安排游戏服务器,并通知进入
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@@ -56,14 +57,15 @@ public static class GateLoginHelper
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//安排进入的聊天服
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var chatRouteId = await ChatSceneHelper.Online(session.Scene, roleSimpleInfo, session.RuntimeId);
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var (chatRouteId, sceneRouteId) =
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await ChatSceneHelper.Online(session.Scene, roleSimpleInfo, session.RuntimeId);
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if (chatRouteId <= 0)
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{
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return ErrorCode.OnlineSceneFailed;
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}
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routeComponent.AddAddress(RouteType.ChatRoute, chatRouteId);
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gateUnit.ChatSceneRouteId = chatRouteId;
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gateUnit.ChatSceneRouteId = sceneRouteId;
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Log.Info($"连接聊天服成功,gameRouteId:{gameRouteId}");
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return ErrorCode.Successful;
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}
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@@ -75,12 +77,15 @@ public static class GateLoginHelper
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/// <summary>
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/// 网关通知其他服务器下线
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/// </summary>
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/// <param name="self"></param>
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/// <param name="gateUnit"></param>
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public static async FTask<uint> Offline(GateUnit gateUnit)
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/// <param name="sessionId"></param>
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public static async FTask<uint> Offline(GateUnit gateUnit, long sessionId)
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{
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await FTask.CompletedTask;
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//通知服务器下线
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Log.Info($"断线的session id={sessionId} ChatSceneRouteId={gateUnit.ChatSceneRouteId}");
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await GameSceneHelper.Offline(gateUnit.Scene, gateUnit.AccountID, sessionId);
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await ChatSceneHelper.Offline(gateUnit.Scene, gateUnit.AccountID, sessionId,
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gateUnit.ChatSceneRouteId);
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return ErrorCode.Successful;
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}
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