完成离线消息发送和上线获取离线消息
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@@ -29,10 +29,8 @@ public sealed class C2G_LoginRequestHandler : MessageRPC<C2G_LoginRequest, G2C_L
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// 在缓存中检查该账号是否存在
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var gateUnitManageComponent = scene.GetComponent<GateUnitManageComponent>();
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if (!gateUnitManageComponent.TryGet(accountId, out var gateUnit))
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{
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gateUnit = gateUnitManageComponent.Add(session, accountId);
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}
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var gateUnit = gateUnitManageComponent.Online(session, accountId);
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if (gateUnit == null)
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{
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@@ -40,11 +38,11 @@ public sealed class C2G_LoginRequestHandler : MessageRPC<C2G_LoginRequest, G2C_L
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session.Dispose();
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return;
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}
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response.ErrorCode = await GateLoginHelper.Online(gateUnit);
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Log.Debug($"当前的Gate服务器:{session.Scene.SceneConfigId} accountId:{accountId}");
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// var gameSceneConfig = GameSceneHelper.GetSceneConfig(session);
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//
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// // 通过chatSceneConfig拿到这个Scene的RouteId
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@@ -71,6 +69,5 @@ public sealed class C2G_LoginRequestHandler : MessageRPC<C2G_LoginRequest, G2C_L
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// // 给当前Session添加一个组件,当Session销毁的时候会销毁这个组件。
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// var accountFlagComponent = session.AddComponent<SessionPlayerComponent>();
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// accountFlagComponent.AccountID = accountId;
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}
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}
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