完成离线消息发送和上线获取离线消息

This commit is contained in:
2025-08-13 23:44:59 +08:00
parent f8b876ca2f
commit 022cc1ac3e
39 changed files with 499 additions and 85 deletions

View File

@@ -15,14 +15,34 @@ public class Chat2G_ChatMessageHandler : Route<Scene, Chat2G_ChatMessage>
{
Message = message.Message,
};
var idList = message.IdList;
bool isAll = !(idList != null && idList.Count > 0);
var gateUnitManage = scene.GetComponent<GateUnitManageComponent>();
foreach (var session in gateUnitManage.ForEachUnitSession())
if (isAll)
{
session.Send(chatMessage);
foreach (var session in gateUnitManage.ForEachUnitSession())
{
session.Send(chatMessage);
}
}
else
{
if (idList == null) return;
foreach (var (_, gateUnit) in gateUnitManage.Units)
{
if (gateUnit.AccountID > 0 && idList.Contains(gateUnit.AccountID))
{
Session session = gateUnit.Session;
if (session != null)
{
session.Send(chatMessage);
}
}
}
}
await FTask.CompletedTask;
}

View File

@@ -29,10 +29,8 @@ public sealed class C2G_LoginRequestHandler : MessageRPC<C2G_LoginRequest, G2C_L
// 在缓存中检查该账号是否存在
var gateUnitManageComponent = scene.GetComponent<GateUnitManageComponent>();
if (!gateUnitManageComponent.TryGet(accountId, out var gateUnit))
{
gateUnit = gateUnitManageComponent.Add(session, accountId);
}
var gateUnit = gateUnitManageComponent.Online(session, accountId);
if (gateUnit == null)
{
@@ -40,11 +38,11 @@ public sealed class C2G_LoginRequestHandler : MessageRPC<C2G_LoginRequest, G2C_L
session.Dispose();
return;
}
response.ErrorCode = await GateLoginHelper.Online(gateUnit);
Log.Debug($"当前的Gate服务器:{session.Scene.SceneConfigId} accountId:{accountId}");
// var gameSceneConfig = GameSceneHelper.GetSceneConfig(session);
//
// // 通过chatSceneConfig拿到这个Scene的RouteId
@@ -71,6 +69,5 @@ public sealed class C2G_LoginRequestHandler : MessageRPC<C2G_LoginRequest, G2C_L
// // 给当前Session添加一个组件当Session销毁的时候会销毁这个组件。
// var accountFlagComponent = session.AddComponent<SessionPlayerComponent>();
// accountFlagComponent.AccountID = accountId;
}
}