完成离线消息发送和上线获取离线消息
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@@ -21,6 +21,7 @@ public class
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}
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var channel = await channelCenter.Create(entity);
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response.ChannelId = channel.Id;
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}
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}
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@@ -0,0 +1,24 @@
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using Fantasy;
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using Fantasy.Async;
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using Fantasy.Network.Interface;
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namespace NB.Chat;
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public class
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C2Chat_GetOfflineMessageRequestHandler : RouteRPC<ChatUnit, C2Chat_GetOfflineMessageRequest,
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Caht2C_GetOfflineMessageResponse>
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{
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protected override async FTask Run(ChatUnit entity, C2Chat_GetOfflineMessageRequest request,
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Caht2C_GetOfflineMessageResponse response,
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Action reply)
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{
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var chatUnitManage = entity.Scene.GetComponent<ChatUnitManageComponent>();
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if (chatUnitManage.NotSendMessage.TryGetValue(entity.Id, out var list))
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{
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response.Message.AddRange(list);
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chatUnitManage.NotSendMessage.RemoveByKey(entity.Id);
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}
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await FTask.CompletedTask;
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}
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}
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@@ -13,6 +13,11 @@ public class
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protected override async FTask Run(ChatUnit entity, C2Chat_JoinChannelRequest request,
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Caht2C_JoinChannelResponse response, Action reply)
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{
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if (request.Target < 1)
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{
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response.ErrorCode = ErrorCode.ErrArgs;
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return;
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}
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var channelCenter = entity.Scene.GetComponent<ChatChannelCenterComponent>();
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if (channelCenter == null)
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{
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@@ -11,18 +11,35 @@ public sealed class
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protected override async FTask Run(ChatUnit chatUnit, C2Chat_SendMessageRequest request,
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Caht2C_SendMessageResponse response, Action reply)
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{
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if (request.Target < 1)
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{
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response.ErrorCode = ErrorCode.ErrArgs;
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return;
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}
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if (request.Type == 0) //频道聊天
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{
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ChatSceneHelper.BroadcastChannel(chatUnit.Scene, request.Target, new ChatMessageInfo()
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{
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Content = request.Message,
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});
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}
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else if (request.Type == 1) //私聊
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{
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//发送私聊
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ChatSceneHelper.PrivateMessage(chatUnit.Scene, chatUnit.Id, request.Target, new ChatMessageInfo()
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{
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Content = request.Message,
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});
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}
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ChatSceneHelper.Broadcast(chatUnit.Scene, new ChatMessageInfo()
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else if (request.Type == 3) //广播聊天
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{
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Content = request.Message,
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});
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ChatSceneHelper.BroadcastAll(chatUnit.Scene, new ChatMessageInfo()
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{
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Content = request.Message,
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});
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}
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await FTask.CompletedTask;
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}
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}
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@@ -12,13 +12,11 @@ public class G2Chat_EnterRequestHandler : RouteRPC<Scene, G2Chat_EnterRequest, C
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{
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var roleId = request.Role.RoleId;
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Log.Debug($"收到 G2Chat_EnterRequestHandler {roleId}");
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// 在缓存中检查该账号是否存在
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var chatUnitManageComponent = scene.GetComponent<ChatUnitManageComponent>();
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var account = await chatUnitManageComponent.Online(scene, request.Role, request.GateRouteId);
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response.RoleRouteId = account.RuntimeId;
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await FTask.CompletedTask;
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}
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}
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16
Hotfix/Chat/Handler/Inner/G2Chat_ExitRequestHandler.cs
Normal file
16
Hotfix/Chat/Handler/Inner/G2Chat_ExitRequestHandler.cs
Normal file
@@ -0,0 +1,16 @@
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using Fantasy;
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using Fantasy.Async;
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using Fantasy.Network.Interface;
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namespace NB.Chat;
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public class G2Chat_ExitRequestHandler : RouteRPC<Scene, G2Chat_ExitRequest, Chat2G_ExitResponse>
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{
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protected override async FTask Run(Scene scene, G2Chat_ExitRequest request, Chat2G_ExitResponse response,
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Action reply)
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{
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// 在缓存中检查该账号是否存在
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var chatUnitManageComponent = scene.GetComponent<ChatUnitManageComponent>();
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await chatUnitManageComponent.Offline(scene, request.AccountId, request.GateRouteId);
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}
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}
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