完成离线消息发送和上线获取离线消息
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@@ -67,6 +67,47 @@ namespace Fantasy
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[ProtoMember(3)]
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public uint ErrorCode { get; set; }
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}
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[ProtoContract]
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public partial class G2Game_ExitRequest : AMessage, IRouteRequest, IProto
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{
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public static G2Game_ExitRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2Game_ExitRequest>();
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}
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public override void Dispose()
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{
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AccountId = default;
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GateRouteId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2Game_ExitRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Game2G_ExitResponse ResponseType { get; set; }
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public uint OpCode() { return InnerOpcode.G2Game_ExitRequest; }
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[ProtoMember(1)]
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public long AccountId { get; set; }
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[ProtoMember(2)]
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public long GateRouteId { get; set; }
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}
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[ProtoContract]
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public partial class Game2G_ExitResponse : AMessage, IRouteResponse, IProto
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{
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public static Game2G_ExitResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Game2G_ExitResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Game2G_ExitResponse>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.Game2G_ExitResponse; }
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[ProtoMember(1)]
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public uint ErrorCode { get; set; }
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}
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/// <summary>
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/// 通知游戏服角色进入该聊天服
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/// </summary>
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@@ -86,7 +127,7 @@ namespace Fantasy
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#endif
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}
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[ProtoIgnore]
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public Game2G_EnterResponse ResponseType { get; set; }
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public Chat2G_EnterResponse ResponseType { get; set; }
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public uint OpCode() { return InnerOpcode.G2Chat_EnterRequest; }
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[ProtoMember(1)]
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public RoleSimpleInfo Role { get; set; }
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@@ -115,6 +156,47 @@ namespace Fantasy
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public uint ErrorCode { get; set; }
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}
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[ProtoContract]
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public partial class G2Chat_ExitRequest : AMessage, IRouteRequest, IProto
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{
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public static G2Chat_ExitRequest Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<G2Chat_ExitRequest>();
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}
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public override void Dispose()
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{
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AccountId = default;
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GateRouteId = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<G2Chat_ExitRequest>(this);
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#endif
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}
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[ProtoIgnore]
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public Chat2G_ExitResponse ResponseType { get; set; }
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public uint OpCode() { return InnerOpcode.G2Chat_ExitRequest; }
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[ProtoMember(1)]
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public long AccountId { get; set; }
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[ProtoMember(2)]
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public long GateRouteId { get; set; }
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}
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[ProtoContract]
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public partial class Chat2G_ExitResponse : AMessage, IRouteResponse, IProto
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{
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public static Chat2G_ExitResponse Create(Scene scene)
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{
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return scene.MessagePoolComponent.Rent<Chat2G_ExitResponse>();
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}
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public override void Dispose()
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{
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ErrorCode = default;
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Chat2G_ExitResponse>(this);
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#endif
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}
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public uint OpCode() { return InnerOpcode.Chat2G_ExitResponse; }
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[ProtoMember(1)]
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public uint ErrorCode { get; set; }
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}
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[ProtoContract]
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public partial class Chat2G_ChatMessage : AMessage, IRouteMessage, IProto
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{
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public static Chat2G_ChatMessage Create(Scene scene)
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@@ -124,6 +206,7 @@ namespace Fantasy
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public override void Dispose()
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{
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Message = default;
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IdList.Clear();
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#if FANTASY_NET || FANTASY_UNITY
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GetScene().MessagePoolComponent.Return<Chat2G_ChatMessage>(this);
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#endif
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@@ -131,6 +214,8 @@ namespace Fantasy
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public uint OpCode() { return InnerOpcode.Chat2G_ChatMessage; }
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[ProtoMember(1)]
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public ChatMessageInfo Message { get; set; }
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[ProtoMember(2)]
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public List<long> IdList = new List<long>();
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}
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/// <summary>
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/// 创建聊天频道
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