using Fantasy;
using Fantasy.DataStructure.Collection;
using Fantasy.Entitas;

namespace NB.Chat;

public class SocialUnitManageComponent : Entity
{
    public readonly Dictionary<long, SocialUnit> Units = new();

    // public List<MailBox>
    // /// <summary>
    // /// 不在线消息缓存
    // /// </summary>
    // public readonly OneToManyList<long, ChatMessageInfo> NotSendMessage = new();
}