using Fantasy.Entitas;

namespace NB.Game;

public enum SlotType
{
    None,

    /// <summary>
    /// 物品
    /// </summary>
    Item,

    /// <summary>
    /// 钓组
    /// </summary>
    Tackle
}

/// <summary>
/// 快速使用插槽
/// </summary>
public class PlayerSlot : Entity
{
    /// <summary>
    /// 插槽类型
    /// </summary>
    public SlotType SlotType;

    /// <summary>
    /// 绑定快速使用的id
    /// </summary>
    public long BindId;
}