Files
Fishing2NetTest/Assets/Scripts/Fishing/Fishing.cs
2026-03-05 18:07:55 +08:00

63 lines
1.6 KiB
C#

using System.Collections.Generic;
using Fantasy;
using Fantasy.Async;
using NBF.Fishing2;
using RootMotion.FinalIK;
using Log = NBC.Log;
namespace NBF
{
public class Fishing
{
public FPlayer Player { get; private set; }
private static Fishing _instance;
public static Fishing Instance
{
get
{
_instance ??= new Fishing();
return _instance;
}
}
public async FTask<bool> Go(int mapId, string roomCode = "")
{
if (mapId == 0)
{
Log.Warning("账号没有进入过地图,进入新手引导地图");
mapId = 99;
}
var response = (G2C_EnterMapResponse)await Net.Call(new C2G_EnterMapRequest()
{
MapId = mapId,
RoomCode = roomCode
});
Log.Info($"进入地图请求返回={response.ErrorCode}");
LoadingPanel.Show();
await ChangeMap(response.MapId, response.RoomCode, response.Units);
LoadingPanel.Hide();
return true;
}
public async FTask ChangeMap(int mapId, string roomCode, List<MapUnitInfo> units)
{
var sceneName = "Map1";
//加载场景==
await SceneHelper.LoadScene(sceneName);
CreateUnit();
}
private void CreateUnit()
{
var gameObject = PrefabsHelper.CreatePlayer(SceneSettings.Instance.Node);
Player = gameObject.GetComponent<FPlayer>();
CameraManager.Instance.Mode = CameraShowMode.FPP;
}
}
}