Files
Fishing2NetTest/Assets/Scripts/Demo/Spin.cs
2026-03-05 18:07:55 +08:00

11 lines
191 B
C#

using UnityEngine;
public class Spin : MonoBehaviour
{
[SerializeField] float spinSpeed = 1f;
void Update()
{
transform.Rotate(0, 0, spinSpeed * Time.deltaTime);
}
}