44 lines
1.0 KiB
C#
44 lines
1.0 KiB
C#
#if UNITY_EDITOR
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.ShortcutManagement;
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using System.Reflection;
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using System.Linq;
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using UnityEngine.UIElements;
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using UnityEngine.SceneManagement;
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using UnityEditor.SceneManagement;
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using static VTabs.VTabsAddTabWindow;
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using static VTabs.Libs.VUtils;
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using static VTabs.Libs.VGUI;
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namespace VTabs
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{
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[FilePath("Library/vTabs Cache.asset", FilePathAttribute.Location.ProjectFolder)]
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public class VTabsCache : ScriptableSingleton<VTabsCache>
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{
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public List<TabEntry> allTabEntries = new();
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public List<TabEntry> bookmarkedTabEntries = new();
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[System.Serializable]
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public class TabEntry
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{
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public string name = "";
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public string iconName = "";
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public string typeString = "";
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}
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public static void Save() => instance.Save();
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public static void Clear() => instance.allTabEntries.Clear();
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}
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}
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#endif |