18 lines
262 B
C#
18 lines
262 B
C#
using NBF;
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using UnityEngine;
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public class FWeight : FPlayerGear
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{
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public GameObject[] weightObjects;
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[HideInInspector]
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public float weight;
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protected override void OnStart()
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{
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}
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protected override void OnUpdate()
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{
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}
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} |