Files
2026-03-12 00:22:03 +08:00

42 lines
894 B
C#

using UnityEngine;
using FairyGUI;
public class JoystickMain : MonoBehaviour
{
GComponent _mainView;
GTextField _text;
JoystickModule _joystick;
void Start()
{
Application.targetFrameRate = 60;
Stage.inst.onKeyDown.Add(OnKeyDown);
_mainView = this.GetComponent<UIPanel>().ui;
_text = _mainView.GetChild("n9").asTextField;
_joystick = new JoystickModule(_mainView);
_joystick.onMove.Add(__joystickMove);
_joystick.onEnd.Add(__joystickEnd);
}
void __joystickMove(EventContext context)
{
float degree = (float)context.data;
_text.text = "" + degree;
}
void __joystickEnd()
{
_text.text = "";
}
void OnKeyDown(EventContext context)
{
if (context.inputEvent.keyCode == KeyCode.Escape)
{
Application.Quit();
}
}
}