// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖 using UnityEngine; using NBC; namespace NBF { public partial class FishBagPanel : UIPanel { protected override void OnInit() { base.OnInit(); } protected override void OnShow() { base.OnShow(); } protected override void OnHide() { base.OnHide(); } protected override void OnDestroy() { base.OnDestroy(); } } }