using System; using System.Collections.Generic; using UnityEditor; using UnityEngine; namespace NBC.Asset.Editor { // [CreateAssetMenu(menuName = "NB/Res/" + nameof(PackageConfig), fileName = nameof(PackageConfig))] [Serializable] public class PackageConfig { public string Name; [Header("是否启用")] public bool Enable = true; [Header("是否默认包")] public bool Default = true; [Header("打包选项")] public BuildAssetBundleOptions BundleOptions = BuildAssetBundleOptions.ChunkBasedCompression; [Header("资源组")] public List Groups = new List(); } }