using System; using System.Collections; using System.Collections.Generic; using Fantasy; using NBC.Asset; using NBF.Utils; using UnityEngine; using Object = UnityEngine.Object; namespace NBF { public class FRod : FHandItem { private float _tension; /// /// 可用的 /// public bool Usable { get; private set; } public RodAsset Asset; public FPlayer Player { get; protected set; } public ItemInfo ItemInfo; public FReel Reel; public FHook Hook; public FBobber Bobber; public FBait Bait; public FLure Lure; public FWeight Weight; public FLine Line; // /// // /// 鱼线处理器 // /// // public FLineHandler lineHandler; public Transform GearRoot; // public FWaterDisplacement LureHookWaterDisplacement; [HideInInspector] public FFish currentFish; public RodRingNode[] rings; /// /// 线长度 /// public float lineLength = 1.5f; /// /// 浮漂线长度 /// public float floatLength = 0.5f; public float Tension { get => _tension; private set { if (!Mathf.Approximately(_tension, value)) { _tension = value; // OnTensionChanged?.Invoke(_tension); } } } public float currentLineTension; public float linelenghtDiferent; public float currentLineStrenght; private void Awake() { Asset = GetComponent(); } private void Update() { if (Input.GetKeyDown(KeyCode.Alpha0)) { SetLineLength(lineLength); } else if (Input.GetKeyDown(KeyCode.Plus) || Input.GetKeyDown(KeyCode.Equals)) { lineLength += 0.1f; SetLineLength(lineLength); } else if (Input.GetKeyDown(KeyCode.Minus)) { lineLength -= 0.1f; SetLineLength(lineLength); } } public void SetLineLength(float lineLength, bool stretchRope = true) { if (!Line) return; if (Line.IsLure) { //没有浮漂类型 Line.Lure.SetJointDistance(lineLength); if (stretchRope) { Line.SetObiRopeStretch(Tension > 0f ? 0f : lineLength); } } else { //有浮漂 Line.Lure.SetJointDistance(floatLength); Line.Bobber.SetJointDistance(lineLength - floatLength); if (stretchRope) { Line.SetObiRopeStretch(Tension > 0f ? 0f : lineLength - floatLength); } } } private void LateUpdate() { Test(); } public IEnumerator Destroy() { if (GearRoot != null) { Object.Destroy(GearRoot.gameObject); } yield return 1; } public IEnumerator InitRod(FPlayer player, ItemInfo itemInfo) { ItemInfo = itemInfo; Player = player; transform.localPosition = Vector3.zero; transform.localRotation = Quaternion.identity; transform.localScale = Vector3.one; SceneSettings.Instance.GearNode.position = Player.transform.position; yield return 1; var obj = new GameObject($"rod_{itemInfo.Id}_{itemInfo.ConfigId}"); obj.transform.SetParent(SceneSettings.Instance.GearNode); // obj.transform.SetParent(player.transform); // obj.transform.localPosition = Vector3.zero; obj.transform.position = player.transform.position; obj.transform.rotation = player.transform.rotation; obj.transform.localScale = Vector3.one; GearRoot = obj.transform; var parent = GearRoot; List children = RoleModel.Instance.GetBindItems(itemInfo.Id); ItemInfo lineItemInfo = null; CreateFishingHandler(); yield return 1; //等待1帧 // children.Sort(); foreach (var child in children) { var itemType = child.ConfigId.GetItemType(); if (itemType == ItemType.Reel) { Reel = child.Config.InstantiateAndComponent(Asset.ReelConnector, Vector3.zero, Quaternion.identity); Reel.SetItemInfo(child); } else if (itemType == ItemType.Bobber) { Bobber = child.Config.InstantiateAndComponent(parent, Vector3.zero, Quaternion.identity); Bobber.SetItemInfo(child); } else if (itemType == ItemType.Hook) { Hook = child.Config.InstantiateAndComponent(parent, Vector3.zero, Quaternion.identity); Hook.SetItemInfo(child); } else if (itemType == ItemType.Bait) { Bait = child.Config.InstantiateAndComponent(parent, Vector3.zero, Quaternion.identity); Bait.SetItemInfo(child); } else if (itemType == ItemType.Lure) { Lure = child.Config.InstantiateAndComponent(parent, Vector3.zero, Quaternion.identity); Lure.SetItemInfo(child); } else if (itemType == ItemType.Weight) { Weight = child.Config.InstantiateAndComponent(parent, Vector3.zero, Quaternion.identity); Weight.SetItemInfo(child); } else if (itemType == ItemType.Line) { lineItemInfo = child; } } yield return 1; if (Reel) { Reel.reelingDrag = 0.699f; Reel.transform.SetParent(Asset.ReelConnector); Reel.transform.localPosition = Vector3.zero; Reel.transform.localEulerAngles = Vector3.zero; Reel.Init(player, this); } if (Bobber) { Bobber.Init(Player, this); } if (Hook) { Hook.Init(Player, this); // LureHookWaterDisplacement = Hook.GetComponent(); } if (Bait) { Bait.Init(Player, this); } if (Lure) { Lure.Init(Player, this); } if (Weight) { Weight.Init(Player, this); } yield return 1; //等待1帧 transform.SetParent(Player.ModelAsset.RodRoot); transform.localPosition = Vector3.zero; transform.rotation = Player.ModelAsset.RodRoot.rotation; Usable = true; } public void CreateFishingHandler() { if (Line == null) { Debug.LogError("创建钓组====="); var rodType = (ItemSubType)ItemInfo.Config.Type; if (rodType == ItemSubType.RodTele) { CreateObiFishingLine(0); } else if (rodType == ItemSubType.RodSpine || rodType == ItemSubType.RodBolo) { CreateObiFishingLine(1); } } } public void CreateObiFishingLine(int currentLineTypeIndex) { if (!Line) { var lineSolverPrefab = Assets.Load("Assets/ResRaw/Prefabs/Line/LineSolver.prefab"); var solver = Instantiate(lineSolverPrefab, GearRoot); solver.transform.position = Asset.lineConnector.position; solver.transform.rotation = Asset.lineConnector.rotation; var indexNames = new[] { "fishing line float set", "fishing line spinning" }; var path = $"Assets/ResRaw/Prefabs/Line/{indexNames[currentLineTypeIndex]}.prefab"; var prefab = Assets.Load(path); GameObject obj = Instantiate(prefab, solver.transform); obj.transform.localPosition = Vector3.zero; obj.transform.localScale = Vector3.one; obj.transform.rotation = Quaternion.identity; Line = obj.GetComponent(); Line.transform.position = Asset.lineConnector.position; Line.Init(this.Player, this); // var obiSolver = solver.GetComponent(); // obiSolver.parameters.ambientWind = Vector3.zero; // obiSolver.wind. // obiSolver.simulateWhenInvisible } } public void SetRing(RodRingAsset ringAsset) { if (Asset.rings == null || Asset.rings.Length < 1) return; var trans = ringAsset.rings; RodRingNode lastRingNode = null; List list = new List(); for (int i = 0; i < Asset.rings.Length; i++) { var ring = Asset.rings[i]; if (ring == null) { Log.Error($"ring is null,index={i}"); continue; } var lastName = ring.name.GetLastString(); foreach (var tran in trans) { var ringNode = tran.ring; var lastName2 = ringNode.name.GetLastString(); if (lastName != lastName2) continue; list.Add(tran); ringNode.SetParent(ring); ringNode.localPosition = Vector3.zero; ringNode.localRotation = Quaternion.identity; lastRingNode = tran; break; } } if (lastRingNode != null) { Asset.lineConnector = lastRingNode.point; } rings = list.ToArray(); } private void Test() { // var root = Player.ModelAsset.RodRoot; // if (!root) return; // transform.SetPositionAndRotation(root.position, root.rotation); } } }