using NBC; namespace NBF { /// /// 闲置中 /// public class PlayerStateIdle : PlayerStateBase { public override uint StateId => (uint)PlayerState.Idle; private bool _nextState = false; protected override void onEnter() { Log.Info("enter PlayerStateIdle"); _nextState = false; InputManager.OnOp1Action += OnOp1Action; } private void OnOp1Action(bool performed) { if (!Player.Rod) return; if (performed) { _nextState = true; } } protected override void onExit() { InputManager.OnOp1Action -= OnOp1Action; } protected override uint onUpdate() { if (_nextState) { return (uint)PlayerState.Prepare; } return States.None; } } }