using UnityEngine; namespace NBF { public class PlayerChest : MonoBehaviour { private const int MaxFixEyeAngle = 15; private const int MinFixEyeAngle = -10; private void LateUpdate() { FixArmAngle(); } private void FixArmAngle() { var angle = FPlayerData.Instance.EyeAngle; if (angle > MaxFixEyeAngle) angle = MaxFixEyeAngle; else if (angle < MinFixEyeAngle) angle = MinFixEyeAngle; var val = transform.localEulerAngles; transform.localEulerAngles = new Vector3(val.x, val.y, val.z - angle); } } }