using UnityEngine;
namespace NBF
{
///
/// 鱼竿导环资产配置
///
public class RodRingAsset : MonoBehaviour
{
///
/// 导环节点
///
public RodRingNode[] rings;
}
[System.Serializable]
public class RodRingNode
{
///
/// 导环点位
///
public Transform ring;
///
/// 线挂点
///
public Transform point;
}
}