using UnityEngine; namespace NBF { /// /// 鱼竿导环资产配置 /// public class RodRingAsset : MonoBehaviour { /// /// 导环节点 /// public RodRingNode[] rings; } [System.Serializable] public class RodRingNode { /// /// 导环点位 /// public Transform ring; /// /// 线挂点 /// public Transform point; } }