using System.Collections.Generic; using UnityEngine; namespace NBF { public class PlayerCharacter : MonoBehaviour { public CharacterController CharacterController; public CollisionFlags CollisionFlags; private FPlayer _player; public bool IsSelf; private PlayerDriveBase _moverDrive; private void Start() { CharacterController = GetComponent(); _player = GetComponent(); IsSelf = _player.Data.PlayerID == GameModel.RoleID; CharacterController.enabled = false; transform.position = _player.Data.position; transform.rotation = _player.Data.rotation; CharacterController.enabled = true; _moverDrive = new PlayerLocalMover(); _moverDrive.Start(this); } private void Update() { _moverDrive?.Update(); } private void LateUpdate() { _moverDrive?.LateUpdate(); } private void FixedUpdate() { _moverDrive?.FixedUpdate(); } } }