using NBC; namespace NBF { public class Fishing { Fishing() { App.OnUpdate += Update; } private static Fishing _inst; public static Fishing Inst => _inst ??= new Fishing(); public int Map { get; private set; } public FishingPlay Player { get; private set; } public FishingDatasource Datasource { get; private set; } public void Go(int map) { Map = map; EnterMap(); } #region Load private void EnterMap() { EnterDone(); } #endregion void Update() { Datasource?.Update(); Player?.Update(); } /// /// 进入地图成功 /// private void EnterDone() { DataInit(); PlayerInit(); } private void DataInit() { Datasource = new FishingDatasource(); Datasource.Init(); } private void PlayerInit() { if (Player != null) { Player.UnLoadLevel(NewBattlePlayInit); } else { NewBattlePlayInit(); } } private void NewBattlePlayInit() { Player = new FishingPlay(Datasource); Player.Init(); } } }