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89
Assets/Scripts/UI/Tools/PreviewDetailsPanel.cs
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89
Assets/Scripts/UI/Tools/PreviewDetailsPanel.cs
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// 本脚本只在不存在时会生成一次。已存在不会再次生成覆盖
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using System.IO;
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using FairyGUI;
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using Fantasy;
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using UnityEngine;
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using NBC;
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using Newtonsoft.Json;
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using UIPanel = NBC.UIPanel;
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namespace NBF
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{
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public partial class PreviewDetailsPanel : UIPanel
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{
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public ItemInfo ItemInfo;
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protected override void OnInit()
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{
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this.AutoAddClick(OnBtnClick);
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}
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protected override void OnShow()
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{
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ItemInfo = GetData() as ItemInfo;
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Quality.SetQuality(ItemInfo.Config.Quality);
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Basic.SetInfo(ItemInfo);
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// var model = PrefabsHelper.CreatePrefab(ItemInfo.Config.Model);
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Model.SetData(new ItemInfo()
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{
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Id = ItemInfo.Config.Id,
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ConfigId = ItemInfo.Config.Id,
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Count = 1,
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});
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// Model.SetBackground(Back);
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InputManager.OnUICanceled += OnUICanceled;
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}
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private void OnUICanceled(string action)
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{
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if (!IsTop) return;
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if (action == InputDef.UI.SubPrev)
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{
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}
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else if (action == InputDef.UI.SubNext)
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{
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}
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else if (action == InputDef.UI.Up)
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{
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}
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else if (action == InputDef.UI.Down)
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{
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}
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}
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private void OnBtnClick(GComponent btn)
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{
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if (btn == BtnSaveIcon)
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{
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Model.SaveRenderTextureToPNG(ItemInfo.Config.Id);
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#if UNITY_EDITOR
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UnityEditor.AssetDatabase.Refresh();
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#endif
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}
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else if (btn == BtnSaveSetting)
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{
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var setting = Model.ViewerSettings;
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var json = JsonUtility.ToJson(setting); //JsonConvert.SerializeObject(setting);
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//Assets/Resources/config/Viewer
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var savePath = Path.Combine(Application.dataPath, $"Resources/config/Viewer/{ItemInfo.ConfigId}.json");
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File.WriteAllText(savePath, json);
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#if UNITY_EDITOR
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UnityEditor.AssetDatabase.Refresh();
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#endif
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}
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else if (btn == BtnReSet)
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{
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// Model.ReSetSetting(ItemInfo.Config);
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}
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}
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}
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}
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